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RUST ANALYTICS
LIVE43,964PLY11,483SRV
QUOTE 216.39.240.61:28012 Online checked 12m ago

[US] ICEFUSE TEST SERVER 1

weekly wipes moddedcarbon
Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,923
top 72%
Rank · 7d ago
#15,243
680 places down
Last wipe
1d ago
weekly schedule
Next wipe
5d 2h
Tue 20 Oct, 03:07 UTC
Group limit
100 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3250
Wiped 45 hours ago · seed 1583479155
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
0123402:0011:0020:0005:0014:0023:00Wiped Tue 13 Oct, 03:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304002:0011:0020:0005:0014:0023:00Wiped Tue 13 Oct, 03:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeTuesday 20 October, 03:07 UTCin 5d 2h

Every Tuesday at 03:07 and every 3 weeks on Saturday at 03:07 UTC · high confidence

usual gap
5.2 days
between real wipes
on rhythm
75%
of its recent wipes
wipe-day peak
0
players, last three wipes
crowd held
0%
else halves by day 2

Coming wipes

  1. 5d 2hTue 20 Oct, 03:07 UTC
  2. 12d 2hTue 27 Oct, 03:07 UTC
  3. 16d 2hSat 31 Oct, 03:07 UTC
  4. 19d 2hTue 3 Nov, 03:07 UTC
  5. 21d 17hThu 5 Nov, 19:00 UTCFW
  6. 26d 2hTue 10 Nov, 03:07 UTC
  7. 33d 2hTue 17 Nov, 03:07 UTC
  8. 37d 2hSat 21 Nov, 03:07 UTC

The first 48 hours of its last wipes

Sat 10 OctTue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 03:07 UTC1d ago – – running 0
Sat 10 Oct, 03:07 UTC4d ago 0 – 3 days 0
Tue 6 Oct, 03:10 UTC8d ago 0 – 4 days 0
Thu 1 Oct, 18:01 UTC FW13d ago 1 halved by day 2 4.4 days 0
Tue 29 Sep, 03:09 UTC15d ago 0 – 2.6 days 0
Mon 28 Sep, 17:02 UTC16d ago 1 – 0.4 days 0
Thu 24 Sep, 11:23 UTC20d ago 0 – 4.2 days 0
Tue 22 Sep, 03:09 UTC22d ago 0 – 2.3 days 0
Sat 19 Sep, 03:09 UTC25d ago 0 – 3 days 0
Tue 15 Sep, 03:09 UTC29d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average5/10+2+62.2%
2[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 3 on average2/100−5−73.0%
3[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 33 on average54/100+4+8.0%
4KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUNNA · groups of 10+ · 1000x · weekly · 6 on average12/200+6+108.7%
5[US] SLAYERS.GG Battlefield Million X1000000 PVP|SKIN|SCRAP|KITNA · groups of 12+ · 1e+06x · weekly · 2 on average0/100+0
6・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 4 on average2/100+0+33.3%

Quick answers

from the figures on this page

Server Rules

How is [US] ICEFUSE TEST SERVER 1 configured in terms of rules and settings?

No gather rate is given in the name of [US] ICEFUSE TEST SERVER 1. 100 players is the upper limit for a group. It runs combat training, loot is given out for aim and PvP practice. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC is active.

What is the current map on [US] ICEFUSE TEST SERVER 1?

The map on [US] ICEFUSE TEST SERVER 1 is procedural, size 3,250, with seed 1583479155, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Wiped 45 hours ago.

Activity

What position does [US] ICEFUSE TEST SERVER 1 hold in the server rankings?

For the last seven days, [US] ICEFUSE TEST SERVER 1 holds rank #15,923 on player hours, in the top 72% of all ranked servers.

How full is [US] ICEFUSE TEST SERVER 1?

On [US] ICEFUSE TEST SERVER 1, 0 players are in now, out of 100 slots. Average players over the last seven days: 0.

Wipe Schedule

What can you expect on wipe day for [US] ICEFUSE TEST SERVER 1?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it did not hold.

On what cycle does [US] ICEFUSE TEST SERVER 1 wipe?

The wipe rhythm at [US] ICEFUSE TEST SERVER 1 is every Tuesday at 03:07 and every 3 weeks on Saturday at 03:07 UTC. On Tuesday 20 October at 03:07 UTC the next wipe is due. This world has been running for 45 hours. Its tags state a wipe every week.

Server Details

What is the server location for [US] ICEFUSE TEST SERVER 1?

No region tag is published by [US] ICEFUSE TEST SERVER 1, though its name points to North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 216.39.240.61:28012.

Is [US] ICEFUSE TEST SERVER 1 performing well?

The last 48 hours average 30 server fps, the low being 30. 34,000 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,421 MB. Low fps and growing entities are the source of felt lag.

[US] ICEFUSE TEST SERVER 1 is on which Rust version?

Rust network protocol 2635 and build 167904 on Linux is what [US] ICEFUSE TEST SERVER 1 runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [US] ICEFUSE TEST SERVER 1 and is it currently online?

The server is live: [US] ICEFUSE TEST SERVER 1 is online. Its own uptime figure dates the last restart to roughly 18 hours ago. 86% is its uptime for the last 7 full days, 144 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on [US] ICEFUSE TEST SERVER 1?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): It holds 100 slots; ts100 (Group limit): 100 is the maximum team size; v2635 (Protocol): Your game must run protocol 2635 to connect; cs167904 (Build): It runs build 167904; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle runs weekly; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^i (Battlefield): PvP runs fast here: kits and high rates; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which [US] ICEFUSE TEST SERVER 1 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [US] ICEFUSE TEST SERVER 1?

On Rust Analytics, [US] ICEFUSE TEST SERVER 1 matches these lists: Modded Rust servers, Rust aim training servers, Best Rust battlefield servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Joining the Server

How can I connect to [US] ICEFUSE TEST SERVER 1?

The console route: start Rust, press F1, enter client.connect 216.39.240.61:28012. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://icefuse.com/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs167904,ts100

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players It holds 100 slots.
ts100
Group limit 100 is the maximum team size.
v2635
Protocol Your game must run protocol 2635 to connect.
cs167904
Build It runs build 167904.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly The wipe cycle runs weekly.

Gameplay

^d
Combat training Practice your aim and PvP: the loot arrives supplied.
^i
Battlefield PvP runs fast here: kits and high rates.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.