Zombie Land - TEST 1
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #7,144 top 32%
- Rank · 7d ago
- #8,955 ▲1811 places up
- Last wipe
- 11h ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 14 max players per team
- Gather rate
- – no rate in the name
- Score
- 17 player hours, last seven days
- Map
- 4500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 test.zombieland.io
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 14:43 UTC11h ago | – | – | running | 0 |
| Thu 8 Oct, 15:24 UTC6d ago | 1 | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 19:03 UTC7d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC9d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC9d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW13d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC14d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC19d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC23d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC24d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC30d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 20/300 | ▼−1−5.1% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 16/225 | ▼−6−26.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−2−2.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average | 4/1000 | ▼−1−21.3% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▪+0 | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 10/700 | ▪+0−2.4% |
Quick answers
from the figures on this pageServer Rules
How is Zombie Land - TEST 1 configured in terms of rules and settings?
No gather rate is given in the name of Zombie Land - TEST 1. 14 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Zombie Land - TEST 1?
The map on Zombie Land - TEST 1 is procedural, size 4,500, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Activity
Where does Zombie Land - TEST 1 sit in the rankings?
In the top 32% of all ranked servers, Zombie Land - TEST 1 is #7,144 on player hours over the last seven days.
What is the population on Zombie Land - TEST 1?
0 of 50 slots on Zombie Land - TEST 1 are filled right now. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.
Wipe Frequency
How does Zombie Land - TEST 1 handle wipe day?
Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.
How often does Zombie Land - TEST 1 wipe?
No next wipe can be predicted for Zombie Land - TEST 1: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 11 hours old.
Server Info
Where can Zombie Land - TEST 1 be found?
Its region code is us4, but Zombie Land - TEST 1 publishes no region. Rust Analytics reports the location a server claims, not the machine's actual location. 216.39.241.162:28025 is its address.
How is the performance on Zombie Land - TEST 1?
Server fps over the last 48 hours: 20 on average, 17 at the lowest. The entity count reached 106,594, covering buildings, deployables and all else in the world. The memory ceiling reached 3,729 MB. Low fps and growing entities are the source of felt lag.
What Rust version is Zombie Land - TEST 1 running?
The version in use at Zombie Land - TEST 1: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is Zombie Land - TEST 1 up, and how consistent is its uptime?
The server is live: Zombie Land - TEST 1 is online. 9 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Zombie Land - TEST 1?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts14 (Group limit): Team size caps at 14; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $rus4 (Region code): us4 is the region code; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which Zombie Land - TEST 1 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Who manages Zombie Land - TEST 1?
2 other servers we track publish a zombieland.io hostname, as does Zombie Land - TEST 1, so one operator most likely runs them all.
Where does Zombie Land - TEST 1 show up in Rust Analytics lists and filters?
These Rust Analytics lists include Zombie Land - TEST 1: Modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
What steps do I take to join Zombie Land - TEST 1?
The console route: start Rust, press F1, enter client.connect 216.39.241.162:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at http://Zombieland.io.
Server tags
what each one meansPublished as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z
Game
gmrust
mp50
ts14
v2634
cs166652
ptrak
$rus4
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.