stagingtest
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,717 top 70%
- Rank · 7d ago
- #13,954 ▼2763 places down
- Last wipe
- 13d ago monthly schedule
- Next wipe
- 22d 20h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 274/325 | ▲+34+14.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 264/325 | ▲+79+42.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average | 330/350 | ▼−72−17.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 248/300 | ▲+86+53.1% | |
| 5 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 220/350 | ▲+57+35.3% | |
| 6 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 275 on average | 206/300 | ▲+72+54.3% |
Quick answers
from the figures on this pageServer Rules
How is stagingtest configured in terms of rules and settings?
No gather rate appears in the name of stagingtest. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on stagingtest?
stagingtest uses a procedural map, which the game generates.
Player Count
What is the rank of stagingtest?
In the top 70% of all ranked servers, stagingtest is #16,717 on player hours over the last seven days.
How full is stagingtest?
Right now, stagingtest is offline; the last sighting was 13 days 1 hours ago.
Wipe Frequency
When does stagingtest schedule its wipes?
Using the force wipe, stagingtest's next wipe is estimated. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 13 days 2 hours ago the current world was created. Its tags list a wipe each month.
Server Overview
Where can stagingtest be found?
For stagingtest, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 217.155.45.48:28015.
What Rust version is stagingtest running?
The build is Rust network protocol 2634 and build 166406 on Windows, running on stagingtest. The protocol has to match for you to join, and Steam applies that update.
Is stagingtest up, and how consistent is its uptime?
stagingtest is down. The last time we saw it was 13 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 30 September 2026.
Tags & Filters
How should you interpret the tags on stagingtest?
Published by stagingtest for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166406 (Build): Game build: 166406; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes. The top of this page and the tags both show its players now, its queue and when its world was made.
stagingtest appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, stagingtest matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to Join
What is the process to join stagingtest?
The console route: start Rust, press F1, enter client.connect 217.155.45.48:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,^m,^v,gmrust,cs166406,ts8
Game
gmrust
mp2
ts8
v2634
cs166406
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.