LinuxGSM
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,208 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 15d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 401 on average | 184/225 | ▼−52−22.0% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 391 on average | 139/450 | ▼−112−44.7% | |
| 3 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 363 on average | 57/200 | ▼−59−50.8% | |
| 4 | Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 307 on average | 33/200 | ▼−43−56.5% | |
| 5 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 300 on average | 113/475 | ▼−40−26.4% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 263 on average | 61/100 | ▼−31−33.6% |
Quick answers
from the figures on this pageRules & Settings
How is LinuxGSM configured in terms of rules and settings?
No gather rate appears in the name of LinuxGSM. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on LinuxGSM?
The game generates the procedural map on LinuxGSM.
Activity
What is the rank of LinuxGSM?
For the last seven days, LinuxGSM holds rank #15,208 on player hours, in the top 71% of all ranked servers.
How many players does LinuxGSM have?
0 of 50 slots on LinuxGSM are filled at the moment. Average players over the last seven days: 0.
Wipe Cycle
On what cycle does LinuxGSM wipe?
There are too few wipes on record for LinuxGSM to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 15 days 18 hours ago the current world was created.
Server Overview
Where can LinuxGSM be found?
There is no region published for LinuxGSM. Rust Analytics reports the location a server claims, not the machine's actual location. 217.164.63.145:28015 is its address.
LinuxGSM is on which Rust version?
The version in use at LinuxGSM: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is LinuxGSM up, and how consistent is its uptime?
Online at this moment: LinuxGSM. The server stayed up 100% of the time in the last 1 full day. 24 of 24 hours were online. First sighting by Rust Analytics: 19 October 2026.
Tags and Rankings
How should you interpret the tags on LinuxGSM?
Published by LinuxGSM for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does LinuxGSM show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature LinuxGSM: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join LinuxGSM?
The console route: start Rust, press F1, enter client.connect 217.164.63.145:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8
Game
gmvanilla
mp50
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.