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RUST ANALYTICS
LIVE29,519PLY11,481SRV
QUOTE 217.164.63.145:28015 Online checked 10m ago

LinuxGSM

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,208
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Oct 2026
no hostname published

Players

AveragePeak
0123422:0004:0010:0017:0023:0005:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct21 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 401 on average184/225−52−22.0%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 391 on average139/450−112−44.7%
3Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 363 on average57/200−59−50.8%
4Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 307 on average33/200−43−56.5%
5Rustoria.co - EU East LongEU · groups of 12+ · monthly · 300 on average113/475−40−26.4%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 263 on average61/100−31−33.6%

Quick answers

from the figures on this page

Rules & Settings

How is LinuxGSM configured in terms of rules and settings?

No gather rate appears in the name of LinuxGSM. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on LinuxGSM?

The game generates the procedural map on LinuxGSM.

Activity

What is the rank of LinuxGSM?

For the last seven days, LinuxGSM holds rank #15,208 on player hours, in the top 71% of all ranked servers.

How many players does LinuxGSM have?

0 of 50 slots on LinuxGSM are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does LinuxGSM wipe?

There are too few wipes on record for LinuxGSM to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 15 days 18 hours ago the current world was created.

Server Overview

Where can LinuxGSM be found?

There is no region published for LinuxGSM. Rust Analytics reports the location a server claims, not the machine's actual location. 217.164.63.145:28015 is its address.

LinuxGSM is on which Rust version?

The version in use at LinuxGSM: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is LinuxGSM up, and how consistent is its uptime?

Online at this moment: LinuxGSM. The server stayed up 100% of the time in the last 1 full day. 24 of 24 hours were online. First sighting by Rust Analytics: 19 October 2026.

Tags and Rankings

How should you interpret the tags on LinuxGSM?

Published by LinuxGSM for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does LinuxGSM show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature LinuxGSM: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join LinuxGSM?

The console route: start Rust, press F1, enter client.connect 217.164.63.145:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.