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RUST ANALYTICS
LIVE70,440PLY11,622SRV
QUOTE 217.212.193.137:28015 Online checked 8m ago

Lost Vikings Test Server

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,848
top 72%
Rank · 7d ago
#15,970
122 places up
Last wipe
65d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4250
Procedural Map · seed 547515507
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average165/300−34−16.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average195/225+11+5.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average29/1000−20−41.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average17/1000+4+32.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average34/700−30−46.7%

Quick answers

from the figures on this page

Map and Rules

How is Lost Vikings Test Server configured in terms of rules and settings?

The name of Lost Vikings Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Lost Vikings Test Server?

Lost Vikings Test Server uses a procedural map of size 4,250 with seed 547515507, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does Lost Vikings Test Server hold in the server rankings?

For the last seven days, Lost Vikings Test Server holds rank #15,848 on player hours, in the top 72% of all ranked servers.

How many players does Lost Vikings Test Server have?

0 of 50 slots on Lost Vikings Test Server are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

When does Lost Vikings Test Server schedule its wipes?

There are too few wipes on record for Lost Vikings Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 65 days 2 hours ago the current world was created.

Server Info

What is the server location for Lost Vikings Test Server?

There is no region published for Lost Vikings Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 217.212.193.137:28015 is its address.

Is Lost Vikings Test Server performing well?

The last 48 hours average 51 server fps, the low being 34. 101,948 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,916 MB. What players feel as lag is low fps together with a rising entity count.

Lost Vikings Test Server runs which version of Rust?

The version in use at Lost Vikings Test Server: Rust network protocol 2632 and build 160556, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Lost Vikings Test Server?

Online at this moment: Lost Vikings Test Server. Its own uptime figure dates the last restart to roughly 5 days 2 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Lost Vikings Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): To join, your game needs protocol 2632; cs160556 (Build): Game build: 160556; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which Lost Vikings Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Lost Vikings Test Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include Lost Vikings Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

How can I connect to Lost Vikings Test Server?

The console route: start Rust, press F1, enter client.connect 217.212.193.137:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2632
Protocol To join, your game needs protocol 2632.
cs160556
Build Game build: 160556.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.