MiniCore Dev
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,941 top 71%
- Rank · 7d ago
- #12,122 ▼3819 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 5 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 154/300 | ▼−46−22.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 155/225 | ▲+20+14.5% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0+0.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 42/1000 | ▼−48−53.2% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−17−60.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 40/700 | ▼−64−61.4% |
Quick answers
from the figures on this pageMap and Rules
How is MiniCore Dev configured in terms of rules and settings?
No gather rate is given in the name of MiniCore Dev. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC is active.
Activity
What is the rank of MiniCore Dev?
In the top 71% of all ranked servers, MiniCore Dev is #15,941 on player hours over the last seven days.
How many players does MiniCore Dev have?
At present, MiniCore Dev is offline; the last sighting was 8 days 14 hours ago.
Wipe Schedule
How often does MiniCore Dev wipe?
No rhythm can be told for MiniCore Dev yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 22 hours.
Server Info
What is the server location for MiniCore Dev?
For MiniCore Dev, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 217.217.244.42:28015.
MiniCore Dev is on which Rust version?
The build is Rust network protocol 2634 and build 166494 on Windows, running on MiniCore Dev. Joining requires the same protocol on your game, which Steam updates.
How reliable is MiniCore Dev and is it currently online?
MiniCore Dev is down. The last time we saw it was 8 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 5 October 2026.
Tags & Filters
How should you interpret the tags on MiniCore Dev?
Published by MiniCore Dev for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
MiniCore Dev appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature MiniCore Dev: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join MiniCore Dev?
Type client.connect 217.217.244.42:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.