A Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,859 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 16d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 31833
- First seen
- 17 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 341 on average | 136/200 | ▲+18+15.2% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average | 298/300 | ▼−60−16.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 263 on average | 240/275 | ▲+7+2.9% | |
| 4 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 262 on average | 778/800 | ▼−14−1.7% | |
| 5 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 250 on average | 107/200 | ▲+10+10.3% | |
| 6 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 246 on average | 262/300 | ▲+54+26.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on A Rust Server?
The name of A Rust Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.
What is the current map on A Rust Server?
A procedural map of size 3,000 with seed 31833 runs on A Rust Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
Where does A Rust Server sit in the rankings?
For the last seven days, A Rust Server holds rank #15,859 on player hours, in the top 72% of all ranked servers.
How many players does A Rust Server have?
0 of 40 slots on A Rust Server are filled right now. Average players over the last seven days: 0.
Wipe Cycle
How often does A Rust Server wipe?
There are too few wipes on record for A Rust Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 16 days 2 hours ago the current world was created.
Server Details
What is the server location for A Rust Server?
No region is published by A Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 217.45.61.123:28016.
What is the performance like on A Rust Server?
The last 48 hours average 167 server fps, the low being 34. 50,347 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,658 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is A Rust Server running?
Rust network protocol 2634 and build 167781 on Linux is what A Rust Server runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of A Rust Server?
A Rust Server is up. It is taking players now. Its own uptime figure dates the last restart to roughly 53 minutes ago. 17 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on A Rust Server?
These tags are published by A Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature A Rust Server?
The following Rust Analytics lists feature A Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to A Rust Server?
The console route: start Rust, press F1, enter client.connect 217.45.61.123:28016. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.