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RUST ANALYTICS
LIVE97,006PLY11,676SRV
QUOTE 217.87.231.46:28015 Offline checked 10d ago

MoonRust [261 Devblog]

modded
Players · last
0/ 25
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 25
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,962
top 71%
Rank · 7d ago
#16,921
959 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC12d ago 0 – running 0
Fri 2 Oct, 15:39 UTC13d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC13d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC14d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average155/300+1+0.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average201/225+12+6.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−1−0.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average22/1000−13−36.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average24/700−38−61.1%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 70 on average445/1000+432+3258.5%

Quick answers

from the figures on this page

Map and Rules

How is MoonRust [261 Devblog] configured in terms of rules and settings?

The name of MoonRust [261 Devblog] carries no gather rate. A group limit is not published. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on MoonRust [261 Devblog]?

The game generates the procedural map on MoonRust [261 Devblog].

Player Count

What position does MoonRust [261 Devblog] hold in the server rankings?

For the last seven days, MoonRust [261 Devblog] holds rank #15,962 on player hours, in the top 71% of all ranked servers.

How full is MoonRust [261 Devblog]?

At present, MoonRust [261 Devblog] is offline; the last sighting was 10 days 2 hours ago.

Wipe Cycle

What can you expect on wipe day for MoonRust [261 Devblog]?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does MoonRust [261 Devblog] schedule its wipes?

No next wipe can be predicted for MoonRust [261 Devblog]: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 5 hours old.

Server Info

What is the location of MoonRust [261 Devblog]?

No region is published by MoonRust [261 Devblog]. Rust Analytics reports the location a server claims, not the machine's actual location. 217.87.231.46:28015 is its address.

MoonRust [261 Devblog] is on which Rust version?

Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of MoonRust [261 Devblog]?

MoonRust [261 Devblog] is down. The last time we saw it was 10 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.

Tags & Filters

What is the meaning of the tags on MoonRust [261 Devblog]?

These tags are published by MoonRust [261 Devblog] and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Capacity: 25 slots; v2332 (Protocol): Protocol 2332: matching game versions are required to join; ptrak (Networking): Runs on RakNet, Rust's default network layer; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The Modded listing applies: plugins or settings change play; h955eb6e7 (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The top of this page and the tags both show its players now, its queue and when its world was made.

MoonRust [261 Devblog] appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, MoonRust [261 Devblog] matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join MoonRust [261 Devblog]?

The console route: start Rust, press F1, enter client.connect 217.87.231.46:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp25
Max players Capacity: 25 slots.
v2332
Protocol Protocol 2332: matching game versions are required to join.
ptrak
Networking Runs on RakNet, Rust's default network layer.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded The Modded listing applies: plugins or settings change play.

Other

h955eb6e7
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.
stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.