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RUST ANALYTICS
LIVE60,639PLY11,646SRV
QUOTE 218.156.121.198:28015 Offline checked 15d ago

rocjqls

Players · last
2/ 10
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 10
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,793
top 54%
Rank · 7d ago
#4,375
8418 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
4000
Procedural Map · seed 1234
First seen
26 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep2 Oct4 Oct6 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average342/375+81+31.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average280/300+28+11.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average348/375+25+7.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average280/300+46+19.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average43/250−3−7.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average283/400+76+36.8%

Quick answers

from the figures on this page

Rules & Settings

How is rocjqls configured in terms of rules and settings?

No gather rate is given in the name of rocjqls. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on rocjqls?

The map on rocjqls is procedural, size 4,000, with seed 1234, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does rocjqls sit in the rankings?

For the last seven days, rocjqls holds rank #12,793 on player hours, in the top 54% of all ranked servers.

How many players does rocjqls have?

At present, rocjqls is offline; the last sighting was 15 days 13 hours ago.

Wipe Cycle

On what cycle does rocjqls wipe?

No rhythm can be told for rocjqls yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 9 hours.

Server Details

Where can rocjqls be found?

There is no region published for rocjqls. Rust Analytics reports the location a server claims, not the machine's actual location. 218.156.121.198:28015 is its address.

What Rust version is rocjqls running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on rocjqls. The protocol has to match for you to join, and Steam applies that update.

How reliable is rocjqls and is it currently online?

No response from rocjqls. It was last seen 15 days 13 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 26 September 2026.

Tags & Filters

What is the meaning of the tags on rocjqls?

These tags are published by rocjqls and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

rocjqls appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include rocjqls: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to rocjqls?

The console route: start Rust, press F1, enter client.connect 218.156.121.198:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.