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RUST ANALYTICS
LIVE33,427PLY11,460SRV
QUOTE 220.158.22.122:28015 Online checked 13m ago

MARs JP

Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#14,332
top 64%
Rank · 7d ago
#12,417
1915 places down
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4500
Procedural Map · seed 19686
First seen
26 Sep 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

025507510006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.5 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:54 UTC3d ago 2 – running 0
Sun 27 Sep, 12:15 UTC16d ago 1 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA LongEA · groups of 12+ · monthly · 205 on average90/200−52−36.5%
2Rustoria.co - SEA MainEA · groups of 16+ · weekly · 145 on average13/200−22−62.5%
3Rustafied.com - SEA LongEA · groups of 16+ · monthly · 99 on average52/200−19−27.0%
4Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 96 on average14/415−19−57.3%
5Rustafied.com - SEA MainEA · groups of 16+ · weekly · 77 on average3/100−13−81.5%
6[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average48/250+13+35.5%

Quick answers

from the figures on this page

Server Rules

How is MARs JP configured in terms of rules and settings?

No gather rate appears in the name of MARs JP. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on MARs JP?

MARs JP uses a procedural map of size 4,500 with seed 19686, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does MARs JP sit in the rankings?

For the last seven days, MARs JP holds rank #14,332 on player hours, in the top 64% of all ranked servers.

How full is MARs JP?

0 of 50 slots on MARs JP are filled at the moment. Average players over seven days: 0; peak: 2.

Wipe Frequency

What happens on wipe day at MARs JP?

The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 2 when it did not hold.

On what cycle does MARs JP wipe?

There are too few wipes on record for MARs JP to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 3 days 4 hours.

Server Info

Where can MARs JP be found?

No region tag is published by MARs JP, though its name points to Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 220.158.22.122:28015.

How is the performance on MARs JP?

Server fps over the last 48 hours: 65 on average, 37 at the lowest. At its peak it held 121,992 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,909 MB. A climbing entity count plus low fps is the lag players report.

MARs JP is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what MARs JP runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of MARs JP?

The server is live: MARs JP is online. Its own uptime figure dates the last restart to roughly 3 days 3 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 26 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on MARs JP?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which MARs JP publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature MARs JP?

The following Rust Analytics lists feature MARs JP: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

What steps do I take to join MARs JP?

Type client.connect 220.158.22.122:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.