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RUST ANALYTICS
LIVE73,906PLY11,709SRV
QUOTE 220.158.30.145:28015 Online checked 7m ago

ICYTY RUST | PVE/PVP

moddedcarbon
Players · last
0/ 30
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,969
top 36%
Rank · 7d ago
#10,631
2662 places up
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
12
player hours, last seven days
Map
3500
Procedural Map · seed 123456
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:33 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average72/300+23+48.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average117/245+57+93.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+4+3.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average57/1000−12−17.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average18/1000−16−47.1%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average57/700−74−56.5%

Quick answers

from the figures on this page

Map and Rules

How is ICYTY RUST | PVE/PVP configured in terms of rules and settings?

The name of ICYTY RUST | PVE/PVP carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on ICYTY RUST | PVE/PVP?

The map on ICYTY RUST | PVE/PVP is procedural, size 3,500, with seed 123456, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does ICYTY RUST | PVE/PVP sit in the rankings?

For the last seven days, ICYTY RUST | PVE/PVP holds rank #7,969 on player hours, in the top 36% of all ranked servers.

What is the population on ICYTY RUST | PVE/PVP?

On ICYTY RUST | PVE/PVP, 0 players are in now, out of 30 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. At 09:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

How does ICYTY RUST | PVE/PVP handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 27 hours after the wipe, the crowd peaked.

When does ICYTY RUST | PVE/PVP schedule its wipes?

No rhythm can be told for ICYTY RUST | PVE/PVP yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 7 days 9 hours ago the current world was created.

Server Details

What is the server location for ICYTY RUST | PVE/PVP?

For ICYTY RUST | PVE/PVP, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 220.158.30.145:28015.

What is the performance like on ICYTY RUST | PVE/PVP?

Average server fps for the last 48 hours is 132; the floor was 83. At its peak it held 69,137 entities: buildings, deployables and the rest of the world. Up to 3,154 MB of memory was used. Low fps and growing entities are the source of felt lag.

ICYTY RUST | PVE/PVP runs which version of Rust?

The version in use at ICYTY RUST | PVE/PVP: Rust network protocol 2634 and build 166652, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is ICYTY RUST | PVE/PVP and is it currently online?

ICYTY RUST | PVE/PVP is up. It is taking players now. Its own uptime figure dates the last restart to roughly 3 days 8 hours ago. 7 full days have passed with 69% uptime, 116 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on ICYTY RUST | PVE/PVP?

These tags are published by ICYTY RUST | PVE/PVP and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does ICYTY RUST | PVE/PVP show up in Rust Analytics lists and filters?

On Rust Analytics, ICYTY RUST | PVE/PVP matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to ICYTY RUST | PVE/PVP?

Type client.connect 220.158.30.145:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players Capacity: 30 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.