TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,381 top 38%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- – Custom Map
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #459 of the quad servers (top 57%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 41 on average | 6/100 | ▼−11−65.4% | |
| 2 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 3/200 | ▼−3−53.2% | |
| 3 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 12/101 | ▲+6+94.6% | |
| 4 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 4 on average | 6/80 | ▲+4+200.0% | |
| 5 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average | 7/60 | ▲+5+236.0% | |
| 6 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average | 12/100 | ▲+9+364.5% |
Quick answers
from the figures on this pageRules & Settings
How is TestServer configured in terms of rules and settings?
No gather rate is given in the name of TestServer. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.
Population
What is the rank of TestServer?
For the last seven days, TestServer holds rank #8,381 on player hours, in the top 38% of all ranked servers. Among servers in quad, it stands at #459.
How many players does TestServer have?
At present, TestServer is offline; the last sighting was 28 hours ago. Average players over seven days: 1; peak: 1. At 05:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
On what cycle does TestServer wipe?
There are too few wipes on record for TestServer to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 13 days 14 hours old.
Server Overview
What is the location of TestServer?
No region is published by TestServer. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 221.227.66.28:10241 is its address.
What Rust version is TestServer running?
The version in use at TestServer: Rust network protocol 2634 and build 167231, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is TestServer and is it currently online?
Offline at this moment: TestServer. Last seen 28 hours ago. 14 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on TestServer?
These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does TestServer show up in Rust Analytics lists and filters?
On Rust Analytics, TestServer matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join TestServer?
Type client.connect 221.227.66.28:10241 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167231,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.