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RUST ANALYTICS
LIVE34,910PLY11,449SRV
QUOTE 223.27.143.194:28015 Offline checked 7d ago

FP Local Server

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,711
top 62%
Rank · 7d ago
#10,326
3385 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average121/200−47−28.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average73/200−19−20.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average424/475+63+17.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average83/200−13−13.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average17/250−1−7.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average86/125−7−7.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on FP Local Server?

No gather rate is given in the name of FP Local Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on FP Local Server?

A procedural map runs on FP Local Server, created by the game.

Player Count

What position does FP Local Server hold in the server rankings?

For the last seven days, FP Local Server holds rank #13,711 on player hours, in the top 62% of all ranked servers.

How full is FP Local Server?

At present, FP Local Server is offline; the last sighting was 7 days 3 hours ago.

Wipe Frequency

When does FP Local Server schedule its wipes?

There are too few wipes on record for FP Local Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 9 days 2 hours.

Server Details

What is the server location for FP Local Server?

There is no region published for FP Local Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 223.27.143.194:28015.

FP Local Server runs which version of Rust?

Rust network protocol 2634 and build 167058 on Windows is what FP Local Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of FP Local Server?

FP Local Server is down. The last time we saw it was 7 days 3 hours ago. 1% is its uptime for the last 7 full days, 1 of 168 hours. 7 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on FP Local Server?

These tags are published by FP Local Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Slot count: 500; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature FP Local Server?

These Rust Analytics lists include FP Local Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to FP Local Server?

Type client.connect 223.27.143.194:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Slot count: 500.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build It runs build 167058.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.