A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,332 top 69%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 22 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 453 on average | 850/1000 | ▲+839+7489.3% | |
| 2 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 407 on average | 47/250 | ▼−66−58.4% | |
| 3 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 389 on average | 124/250 | ▼−79−39.0% | |
| 4 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 308 on average | 249/275 | ▼−24−8.7% | |
| 5 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 302 on average | 141/200 | ▪+0+0.0% | |
| 6 | Rustafied.com - EU FridayEU · groups of 16+ · weekly · 243 on average | 200/275 | ▼−60−23.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on A Shockbyte Rust Server?
No gather rate is given in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
Where does A Shockbyte Rust Server sit in the rankings?
In the top 69% of all ranked servers, A Shockbyte Rust Server is #15,332 on player hours over the last seven days.
How full is A Shockbyte Rust Server?
On A Shockbyte Rust Server, 0 players are in now, out of 40 slots. Average players over the last seven days: 0.
Wipe Frequency
When does A Shockbyte Rust Server schedule its wipes?
The record holds too few of A Shockbyte Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 18 days 3 hours ago the current world was created.
Server Info
What is the server location for A Shockbyte Rust Server?
For A Shockbyte Rust Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 23.109.125.161:29524.
What is the performance like on A Shockbyte Rust Server?
Server fps over the last 48 hours: 240 on average, 237 at the lowest. The entity count reached 8,311, covering buildings, deployables and all else in the world. Up to 2,735 MB of memory was used. A climbing entity count plus low fps is the lag players report.
A Shockbyte Rust Server runs which version of Rust?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is A Shockbyte Rust Server up, and how consistent is its uptime?
Online at this moment: A Shockbyte Rust Server. Its own uptime figure dates the last restart to roughly 4 days 9 hours ago. 100% is its uptime for the last 3 full days, 72 of 72 hours. First sighting by Rust Analytics: 22 October 2026.
Tags & Filters
How should you interpret the tags on A Shockbyte Rust Server?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?
The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join A Shockbyte Rust Server?
The console route: start Rust, press F1, enter client.connect 23.109.125.161:29524. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.