ER Test server 2
Key statistics
the figures behind the quote- Players now
- 0/ 500 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 3
- Rank
- #8,353 top 38%
- Rank · 7d ago
- #5,559 ▼2794 places down
- Last wipe
- 21h ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- 4500 Custom Map · seed 129071275
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:35 UTC1d ago | – | – | running | 0 |
| Fri 9 Oct, 09:05 UTC5d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Wed 7 Oct, 18:27 UTC6d ago | 3 | – | 1.6 days | 0 |
| Mon 5 Oct, 21:57 UTC8d ago | 3 | – | 1.9 days | 1 |
| Sun 4 Oct, 20:23 UTC9d ago | 3 | – | 1.1 days | 1 |
| Sun 4 Oct, 12:17 UTC10d ago | 4 | – | 0.3 days | 0 |
| Fri 2 Oct, 13:12 UTC12d ago | 1 | – | 2 days | 1 |
| Thu 1 Oct, 20:26 UTC FW12d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 20:48 UTC13d ago | 1 | – | 1 days | 0 |
| Tue 29 Sep, 14:15 UTC15d ago | 2 | – | 1.3 days | 2 |
| Sun 27 Sep, 20:49 UTC16d ago | 2 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 206/300 | ▲+12+6.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average | 191/225 | ▼−15−7.3% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+1.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 41/1000 | ▼−73−64.1% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 9/1000 | ▼−26−74.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 70/700 | ▼−57−44.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on ER Test server 2?
No gather rate is given in the name of ER Test server 2. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
Which map is played on ER Test server 2?
A procedural map of size 4,500 with seed 129071275 runs on ER Test server 2, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Population
What position does ER Test server 2 hold in the server rankings?
In the top 38% of all ranked servers, ER Test server 2 is #8,353 on player hours over the last seven days.
How many players does ER Test server 2 have?
0 of 500 slots on ER Test server 2 are filled right now. The mean over the last seven days is 0 players, reaching 3 at its highest. At 17:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Schedule
What can you expect on wipe day for ER Test server 2?
Recent wipes at this server drew an average peak of 3 players. 4 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
On what cycle does ER Test server 2 wipe?
No next wipe can be predicted for ER Test server 2: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 21 hours old.
Server Info
What is the location of ER Test server 2?
For ER Test server 2, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 23.109.45.243:25576.
Is ER Test server 2 performing well?
Average server fps for the last 48 hours is 237; the floor was 78. At its peak it held 224,526 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,386 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is ER Test server 2 running?
Rust network protocol 2634 and build 167781 on Linux is what ER Test server 2 runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of ER Test server 2?
ER Test server 2 is up. It is taking players now. Its own uptime figure dates the last restart to roughly 10 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
How should you interpret the tags on ER Test server 2?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which ER Test server 2 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature ER Test server 2?
These Rust Analytics lists include ER Test server 2: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
What is the process to join ER Test server 2?
Type client.connect 23.109.45.243:25576 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp500
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.