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RUST ANALYTICS
LIVE80,906PLY11,704SRV
QUOTE 23.109.45.243:25576 Online checked 6m ago

ER Test server 2

moddedoxide
Players · last
0/ 500
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#8,353
top 38%
Rank · 7d ago
#5,559
2794 places down
Last wipe
21h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
4500
Custom Map · seed 129071275
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75116:0001:0010:0020:0005:0014:00Wiped Tue 13 Oct, 14:35 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
010020030040016:0001:0010:0020:0005:0014:00Wiped Tue 13 Oct, 14:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctWed 7 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:35 UTC1d ago – – running 0
Fri 9 Oct, 09:05 UTC5d ago 2 halved by day 1 4.2 days 0
Wed 7 Oct, 18:27 UTC6d ago 3 – 1.6 days 0
Mon 5 Oct, 21:57 UTC8d ago 3 – 1.9 days 1
Sun 4 Oct, 20:23 UTC9d ago 3 – 1.1 days 1
Sun 4 Oct, 12:17 UTC10d ago 4 – 0.3 days 0
Fri 2 Oct, 13:12 UTC12d ago 1 – 2 days 1
Thu 1 Oct, 20:26 UTC FW12d ago 1 – 0.7 days 0
Wed 30 Sep, 20:48 UTC13d ago 1 – 1 days 0
Tue 29 Sep, 14:15 UTC15d ago 2 – 1.3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average206/300+12+6.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average191/225−15−7.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+2+1.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average41/1000−73−64.1%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average9/1000−26−74.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average70/700−57−44.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on ER Test server 2?

No gather rate is given in the name of ER Test server 2. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

Which map is played on ER Test server 2?

A procedural map of size 4,500 with seed 129071275 runs on ER Test server 2, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Population

What position does ER Test server 2 hold in the server rankings?

In the top 38% of all ranked servers, ER Test server 2 is #8,353 on player hours over the last seven days.

How many players does ER Test server 2 have?

0 of 500 slots on ER Test server 2 are filled right now. The mean over the last seven days is 0 players, reaching 3 at its highest. At 17:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Schedule

What can you expect on wipe day for ER Test server 2?

Recent wipes at this server drew an average peak of 3 players. 4 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

On what cycle does ER Test server 2 wipe?

No next wipe can be predicted for ER Test server 2: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 21 hours old.

Server Info

What is the location of ER Test server 2?

For ER Test server 2, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 23.109.45.243:25576.

Is ER Test server 2 performing well?

Average server fps for the last 48 hours is 237; the floor was 78. At its peak it held 224,526 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,386 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is ER Test server 2 running?

Rust network protocol 2634 and build 167781 on Linux is what ER Test server 2 runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of ER Test server 2?

ER Test server 2 is up. It is taking players now. Its own uptime figure dates the last restart to roughly 10 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on ER Test server 2?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which ER Test server 2 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature ER Test server 2?

These Rust Analytics lists include ER Test server 2: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What is the process to join ER Test server 2?

Type client.connect 23.109.45.243:25576 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity: 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.