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RUST ANALYTICS
LIVE80,030PLY11,683SRV
QUOTE 23.109.46.105:25648 Online checked 8m ago

ER Test server 1

moddedoxide
Players · last
0/ 500
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 71%
Rank · 7d ago
#9,101
6800 places down
Last wipe
21h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Custom Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
0123414:0019:0000:0004:0009:0014:00Wiped Tue 13 Oct, 17:45 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040014:0019:0000:0004:0009:0014:00Wiped Tue 13 Oct, 17:45 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctWed 7 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 17:45 UTC21h ago – – running 0
Fri 9 Oct, 09:05 UTC5d ago 0 – 4.4 days 0
Wed 7 Oct, 18:17 UTC6d ago 0 – 1.6 days 0
Mon 5 Oct, 22:31 UTC8d ago 0 – 1.8 days 0
Sun 4 Oct, 20:23 UTC9d ago 2 – 1.1 days 0
Sun 4 Oct, 12:17 UTC10d ago 2 – 0.3 days 0
Fri 2 Oct, 13:51 UTC12d ago 1 – 1.9 days 0
Thu 1 Oct, 20:34 UTC FW12d ago 1 – 0.7 days 0
Wed 30 Sep, 22:06 UTC13d ago 1 – 0.9 days 1
Tue 29 Sep, 20:08 UTC14d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average185/300−9−4.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average188/225−18−8.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average43/1000−71−62.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average9/1000−26−74.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average70/700−57−44.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on ER Test server 1?

The name of ER Test server 1 carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.

Which map is played on ER Test server 1?

The map on ER Test server 1 is procedural, size 4,500, with seed 1, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Player Count

What is the rank of ER Test server 1?

For the last seven days, ER Test server 1 holds rank #15,901 on player hours, in the top 71% of all ranked servers.

How many players does ER Test server 1 have?

0 of 500 slots on ER Test server 1 are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How does ER Test server 1 handle wipe day?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does ER Test server 1 wipe?

ER Test server 1 wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 21 hours.

Server Info

What is the location of ER Test server 1?

For ER Test server 1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 23.109.46.105:25648 is its address.

What is the performance like on ER Test server 1?

The last 48 hours average 232 server fps, the low being 70. 193,086 entities is the maximum carried: buildings, deployables and everything else. Up to 3,289 MB of memory was used. Low fps and growing entities are the source of felt lag.

ER Test server 1 is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what ER Test server 1 runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is ER Test server 1 and is it currently online?

The server is live: ER Test server 1 is online. Its own uptime figure dates the last restart to roughly 12 hours ago. 7 full days have passed with 65% uptime, 109 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on ER Test server 1?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which ER Test server 1 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature ER Test server 1?

These Rust Analytics lists include ER Test server 1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What steps do I take to join ER Test server 1?

Type client.connect 23.109.46.105:25648 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Capacity: 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.