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RUST ANALYTICS
LIVE85,506PLY11,704SRV
QUOTE 23.27.211.226:28018 Online checked 9m ago

Server Has Moved!

moddedcarbon
Players · last
0/ ?
+024h
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#11,468
top 52%
Rank · 7d ago
#8,406
3062 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
4000
Custom Map · seed 2098159377
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5219:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC6d ago – – running 0
Wed 7 Oct, 04:47 UTC7d ago – – – 0
Tue 6 Oct, 01:05 UTC8d ago – – – 0
Mon 5 Oct, 18:42 UTC8d ago – – – 0
Sat 3 Oct, 10:20 UTC11d ago – – – 0
Thu 1 Oct, 08:13 UTC13d ago – – – 1
Thu 1 Oct, 02:12 UTC13d ago – – – 0
Wed 30 Sep, 08:48 UTC14d ago – – – 0
Mon 28 Sep, 09:45 UTC16d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average166/300+38+30.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average189/225+10+5.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average44/1000−42−48.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average12/1000−18−59.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average66/700−16−19.3%

Quick answers

from the figures on this page

Map and Rules

How is Server Has Moved! configured in terms of rules and settings?

No gather rate is given in the name of Server Has Moved!. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Server Has Moved!?

The map on Server Has Moved! is procedural, size 4,000, with seed 2098159377, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Activity

What is the rank of Server Has Moved!?

In the top 52% of all ranked servers, Server Has Moved! is #11,468 on player hours over the last seven days.

How full is Server Has Moved!?

The current count for Server Has Moved! is 0 players. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 07:00 UTC, with an average of 1 players.

Wipe Frequency

What can you expect on wipe day for Server Has Moved!?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe the crowd peaked; 1 more stood in the queue. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

How often does Server Has Moved! wipe?

No next wipe can be predicted for Server Has Moved!: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 7 hours.

Server Details

What is the location of Server Has Moved!?

No region is published by Server Has Moved!. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 23.27.211.226:28018 is its address.

How is the performance on Server Has Moved!?

Server fps over the last 48 hours: 30 on average, 30 at the lowest. 8,341 entities is the maximum carried: buildings, deployables and everything else. Up to 3,360 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Server Has Moved! runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what Server Has Moved! runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Server Has Moved!?

The server is live: Server Has Moved! is online. 7 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Server Has Moved!?

These tags are published by Server Has Moved! and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

Server Has Moved! appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Server Has Moved! matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Server Has Moved!?

Type client.connect 23.27.211.226:28018 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/koalakopters.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.