Server Has Moved!
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #11,468 top 52%
- Rank · 7d ago
- #8,406 ▼3062 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- 4000 Custom Map · seed 2098159377
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC6d ago | – | – | running | 0 |
| Wed 7 Oct, 04:47 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 01:05 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 18:42 UTC8d ago | – | – | – | 0 |
| Sat 3 Oct, 10:20 UTC11d ago | – | – | – | 0 |
| Thu 1 Oct, 08:13 UTC13d ago | – | – | – | 1 |
| Thu 1 Oct, 02:12 UTC13d ago | – | – | – | 0 |
| Wed 30 Sep, 08:48 UTC14d ago | – | – | – | 0 |
| Mon 28 Sep, 09:45 UTC16d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 166/300 | ▲+38+30.2% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 189/225 | ▲+10+5.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▲+1+0.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 44/1000 | ▼−42−48.8% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 12/1000 | ▼−18−59.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 66/700 | ▼−16−19.3% |
Quick answers
from the figures on this pageMap and Rules
How is Server Has Moved! configured in terms of rules and settings?
No gather rate is given in the name of Server Has Moved!. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Server Has Moved!?
The map on Server Has Moved! is procedural, size 4,000, with seed 2098159377, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Activity
What is the rank of Server Has Moved!?
In the top 52% of all ranked servers, Server Has Moved! is #11,468 on player hours over the last seven days.
How full is Server Has Moved!?
The current count for Server Has Moved! is 0 players. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 07:00 UTC, with an average of 1 players.
Wipe Frequency
What can you expect on wipe day for Server Has Moved!?
Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe the crowd peaked; 1 more stood in the queue. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
How often does Server Has Moved! wipe?
No next wipe can be predicted for Server Has Moved!: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 7 hours.
Server Details
What is the location of Server Has Moved!?
No region is published by Server Has Moved!. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 23.27.211.226:28018 is its address.
How is the performance on Server Has Moved!?
Server fps over the last 48 hours: 30 on average, 30 at the lowest. 8,341 entities is the maximum carried: buildings, deployables and everything else. Up to 3,360 MB of memory was used. A climbing entity count plus low fps is the lag players report.
Server Has Moved! runs which version of Rust?
Rust network protocol 2634 and build 167781 on Linux is what Server Has Moved! runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Server Has Moved!?
The server is live: Server Has Moved! is online. 7 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
How should you interpret the tags on Server Has Moved!?
These tags are published by Server Has Moved! and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.
Server Has Moved! appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Server Has Moved! matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Server Has Moved!?
Type client.connect 23.27.211.226:28018 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/koalakopters.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
