:thinking:
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #11,716 top 53%
- Rank · 7d ago
- #16,709 ▲4993 places up
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:48 UTC1d ago | – | – | running | 0 |
| Thu 8 Oct, 13:40 UTC6d ago | 1 | – | 4.3 days | 0 |
| Thu 1 Oct, 22:40 UTC FW12d ago | 0 | – | 6.6 days | 0 |
| Thu 1 Oct, 06:41 UTC13d ago | 0 | – | 0.7 days | 0 |
| Wed 30 Sep, 22:26 UTC13d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 401/450 | ▲+76+23.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average | 318/350 | ▲+3+0.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 319/350 | ▲+3+0.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 313/350 | ▲+27+9.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 42/250 | ▼−10−19.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 312/450 | ▲+61+24.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on :thinking:?
The name of :thinking: carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on :thinking:?
The game generates the procedural map on :thinking:.
Population
What position does :thinking: hold in the server rankings?
In the top 53% of all ranked servers, :thinking: is #11,716 on player hours over the last seven days.
How many players does :thinking: have?
At present, :thinking: is offline; the last sighting was 1 hours ago. The seven-day average is 0 players, with a peak of 1. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
What can you expect on wipe day for :thinking:?
An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does :thinking: wipe?
There is no next wipe to predict for :thinking:, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 47 hours.
Server Info
Where can :thinking: be found?
For :thinking:, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 24.134.191.89:28015 is its address.
:thinking: runs which version of Rust?
The build is Rust network protocol 2634 and build 167295 on Windows, running on :thinking:. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of :thinking:?
Offline at this moment: :thinking:. Last seen 1 hours ago. 7% is its uptime for the last 7 full days, 11 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on :thinking:?
Published by :thinking: for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167295 (Build): It runs build 167295; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
:thinking: appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, :thinking: matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What steps do I take to join :thinking:?
Type client.connect 24.134.191.89:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167295,ts8
Game
gmrust
mp1
ts8
v2634
cs167295
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.