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RUST ANALYTICS
LIVE89,706PLY11,797SRV
QUOTE 24.21.210.174:28015 Offline checked 3d ago

CalIckOde

Players · last
2/ 2
n/a24h
100% full
7-day avg 2 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 2
100% full
Change · 24h
n/a
no reading a day ago
7-day average
2
peak 2
Rank
#9,104
top 41%
Rank · 7d ago
#9,189
85 places up
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average501/550+76+18.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average464/500+97+26.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average279/300−93−25.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average423/450+57+15.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average68/250−34−33.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average338/425+15+4.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on CalIckOde?

No gather rate appears in the name of CalIckOde. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on CalIckOde?

CalIckOde uses a procedural map, which the game generates.

Player Count

What is the rank of CalIckOde?

In the top 41% of all ranked servers, CalIckOde is #9,104 on player hours over the last seven days.

How many players does CalIckOde have?

At present, CalIckOde is offline; the last sighting was 3 days 3 hours ago. The seven-day average is 2 players, with a peak of 2.

Wipe Frequency

On what cycle does CalIckOde wipe?

No rhythm can be told for CalIckOde yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 9 days 18 hours ago the current world was created.

Server Info

What is the server location for CalIckOde?

No region is published by CalIckOde. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 24.21.210.174:28015 is its address.

CalIckOde is on which Rust version?

Rust network protocol 2634 and build 167398 on Windows is what CalIckOde runs. Joining requires the same protocol on your game, which Steam updates.

Is CalIckOde up, and how consistent is its uptime?

Offline at this moment: CalIckOde. Last seen 3 days 3 hours ago. 2% is its uptime for the last 7 full days, 4 of 168 hours. First sighting by Rust Analytics: 4 October 2026.

Server Tags

How should you interpret the tags on CalIckOde?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which CalIckOde publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

CalIckOde appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, CalIckOde matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to CalIckOde?

Type client.connect 24.21.210.174:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.