DeadWorld
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,555 top 64%
- Rank · 7d ago
- #12,116 ▼2439 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:25 UTC12d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:20 UTC FW12d ago | 1 | – | 0.8 days | 1 |
| Sun 27 Sep, 12:56 UTC17d ago | 1 | – | 4.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 401/450 | ▲+76+23.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average | 318/350 | ▲+3+0.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 319/350 | ▲+3+0.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 313/350 | ▲+27+9.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 42/250 | ▼−10−19.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 312/450 | ▲+61+24.4% |
Quick answers
from the figures on this pageRules & Settings
How is DeadWorld configured in terms of rules and settings?
No gather rate is given in the name of DeadWorld. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on DeadWorld?
A procedural map runs on DeadWorld, created by the game.
Activity
What position does DeadWorld hold in the server rankings?
For the last seven days, DeadWorld holds rank #14,555 on player hours, in the top 64% of all ranked servers.
How many players does DeadWorld have?
At present, DeadWorld is offline; the last sighting was 12 days 4 hours ago.
Wipe Schedule
What happens on wipe day at DeadWorld?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does DeadWorld wipe?
DeadWorld wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 4 hours old.
Server Overview
What is the location of DeadWorld?
No region is published by DeadWorld. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 24.218.164.59:28015.
DeadWorld is on which Rust version?
The version in use at DeadWorld: Rust network protocol 2634 and build 166586, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of DeadWorld?
DeadWorld is down. The last time we saw it was 12 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 25 September 2026.
Tags and Rankings
What is the meaning of the tags on DeadWorld?
Published by DeadWorld for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
DeadWorld appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, DeadWorld matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join DeadWorld?
Type client.connect 24.218.164.59:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.