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RUST ANALYTICS
LIVE68,443PLY11,675SRV
QUOTE 24.218.164.59:28015 Offline checked 12d ago

DeadWorld

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,555
top 64%
Rank · 7d ago
#12,116
2439 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:25 UTC12d ago 1 – running 0
Thu 1 Oct, 21:20 UTC FW12d ago 1 – 0.8 days 1
Sun 27 Sep, 12:56 UTC17d ago 1 – 4.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average401/450+76+23.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average318/350+3+0.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average319/350+3+0.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/350+27+9.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average42/250−10−19.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average312/450+61+24.4%

Quick answers

from the figures on this page

Rules & Settings

How is DeadWorld configured in terms of rules and settings?

No gather rate is given in the name of DeadWorld. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on DeadWorld?

A procedural map runs on DeadWorld, created by the game.

Activity

What position does DeadWorld hold in the server rankings?

For the last seven days, DeadWorld holds rank #14,555 on player hours, in the top 64% of all ranked servers.

How many players does DeadWorld have?

At present, DeadWorld is offline; the last sighting was 12 days 4 hours ago.

Wipe Schedule

What happens on wipe day at DeadWorld?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does DeadWorld wipe?

DeadWorld wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 4 hours old.

Server Overview

What is the location of DeadWorld?

No region is published by DeadWorld. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 24.218.164.59:28015.

DeadWorld is on which Rust version?

The version in use at DeadWorld: Rust network protocol 2634 and build 166586, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of DeadWorld?

DeadWorld is down. The last time we saw it was 12 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 25 September 2026.

Tags and Rankings

What is the meaning of the tags on DeadWorld?

Published by DeadWorld for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

DeadWorld appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, DeadWorld matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join DeadWorld?

Type client.connect 24.218.164.59:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Build 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.