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RUST ANALYTICS
LIVE72,383PLY11,699SRV
QUOTE 24.60.0.80:28115 Offline checked 7d ago

Brett's Rust Development Server

moddedoxide
Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,950
top 71%
Rank · 7d ago
#16,839
889 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average67/300+18+37.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average97/245+37+60.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+2+1.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average54/1000−15−21.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average18/1000−16−47.1%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average56/700−75−57.3%

Quick answers

from the figures on this page

Rules & Settings

How is Brett's Rust Development Server configured in terms of rules and settings?

The name of Brett's Rust Development Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Brett's Rust Development Server?

Brett's Rust Development Server uses a procedural map, which the game generates.

Player Count

Where does Brett's Rust Development Server sit in the rankings?

For the last seven days, Brett's Rust Development Server holds rank #15,950 on player hours, in the top 71% of all ranked servers.

How many players does Brett's Rust Development Server have?

At present, Brett's Rust Development Server is offline; the last sighting was 7 days 19 hours ago. Average players over the last seven days: 0.

Wipe Cycle

How often does Brett's Rust Development Server wipe?

The record holds too few of Brett's Rust Development Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 20 hours ago the current world was created.

Server Details

Where can Brett's Rust Development Server be found?

There is no region published for Brett's Rust Development Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 24.60.0.80:28115.

Brett's Rust Development Server runs which version of Rust?

The version in use at Brett's Rust Development Server: Rust network protocol 2634 and build 166494, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Brett's Rust Development Server?

Offline at this moment: Brett's Rust Development Server. Last seen 7 days 19 hours ago. The last 7 full days give 1% uptime, 2 hours on out of 168. First sighting by Rust Analytics: 4 October 2026.

Tags & Filters

How should you interpret the tags on Brett's Rust Development Server?

Published by Brett's Rust Development Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Brett's Rust Development Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Brett's Rust Development Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Brett's Rust Development Server?

The console route: start Rust, press F1, enter client.connect 24.60.0.80:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.