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RUST ANALYTICS
LIVE57,793PLY11,660SRV
QUOTE 31.10.149.10:28015 Offline checked 22d ago

Daniels Testserver

Players · last
0/ 4
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,474
top 67%
Rank · 7d ago
#15,603
129 places up
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average270/325+30+12.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average256/325+71+38.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average332/350−70−17.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average244/300+82+50.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average50/250+1+2.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average219/350+56+34.7%

Quick answers

from the figures on this page

Server Rules

How is Daniels Testserver configured in terms of rules and settings?

No gather rate appears in the name of Daniels Testserver. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Daniels Testserver?

A procedural map runs on Daniels Testserver, created by the game.

Activity

Where does Daniels Testserver sit in the rankings?

In the top 67% of all ranked servers, Daniels Testserver is #15,474 on player hours over the last seven days.

How many players does Daniels Testserver have?

At present, Daniels Testserver is offline; the last sighting was 22 days ago.

Wipe Frequency

On what cycle does Daniels Testserver wipe?

The record holds too few of Daniels Testserver's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 22 days 8 hours old.

Server Overview

What is the location of Daniels Testserver?

For Daniels Testserver, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 31.10.149.10:28015.

Daniels Testserver runs which version of Rust?

Rust network protocol 2633 and build 164530 on Linux is what Daniels Testserver runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Daniels Testserver?

No response from Daniels Testserver. It was last seen 22 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 21 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Daniels Testserver?

These tags are published by Daniels Testserver and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Daniels Testserver?

The following Rust Analytics lists feature Daniels Testserver: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Daniels Testserver?

The console route: start Rust, press F1, enter client.connect 31.10.149.10:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp4
Max players Capacity: 4 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.