Server_216_DevBlog
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,436 top 64%
- Rank · 7d ago
- #15,311 ▲875 places up
- Last wipe
- 32d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 161/300 | ▼−27−14.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 200/225 | ▲+6+3.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−2.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 29/1000 | ▼−12−28.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average | 352/1000 | ▲+341+3005.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 32/700 | ▼−43−57.2% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Server_216_DevBlog?
No gather rate is given in the name of Server_216_DevBlog. No group limit is published. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Server_216_DevBlog?
The game generates the procedural map on Server_216_DevBlog.
Player Count
What position does Server_216_DevBlog hold in the server rankings?
For the last seven days, Server_216_DevBlog holds rank #14,436 on player hours, in the top 64% of all ranked servers.
What is the population on Server_216_DevBlog?
At present, Server_216_DevBlog is offline; the last sighting was 10 days ago.
Wipe Cycle
On what cycle does Server_216_DevBlog wipe?
The record holds too few of Server_216_DevBlog's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 32 days 21 hours.
Server Overview
What is the location of Server_216_DevBlog?
For Server_216_DevBlog, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 31.135.199.171:28015.
Server_216_DevBlog is on which Rust version?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Server_216_DevBlog and is it currently online?
Server_216_DevBlog is down. The last time we saw it was 10 days ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.
Tags and Rankings
What is the meaning of the tags on Server_216_DevBlog?
These tags are published by Server_216_DevBlog and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; v2180 (Protocol): Your game must run protocol 2180 to connect; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): Modded listing: the game is changed by plugins or settings; hdf93daba (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Server_216_DevBlog?
On Rust Analytics, Server_216_DevBlog matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded.
Joining the Server
What steps do I take to join Server_216_DevBlog?
The console route: start Rust, press F1, enter client.connect 31.135.199.171:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2180
Mods and access
oxide
modded
Other
hdf93daba
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.