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RUST ANALYTICS
LIVE69,322PLY11,728SRV
QUOTE 31.17.138.167:28015 Online checked 10m ago

Inferno PvE

moddedcarbonpve
Players · last
1/ 10
−1−50.0%24h
10% full
Day range 0 3
7-day avg 1 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
−1
−50.0% from 2
7-day average
1
peak 3
Rank
#5,895
top 27%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
26
player hours, last seven days
Map
4500
Procedural Map · seed 937701272
First seen
24 Oct 2026
no hostname published

Players

AveragePeakWipe
0123423:0007:0021:0005:0013:0021:00Wiped Sun 25 Oct, 19:18 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

Server fpsWipe
05010015020023:0007:0021:0005:0013:0021:00Wiped Sun 25 Oct, 19:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 19:18 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 239 on average340/2000−119−26.0%
2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 227 on average267/2000+33+14.1%
3Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 90 on average124/200−49−28.3%
4【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 62 on average14/200−4−20.4%
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 57 on average59/250−18−23.6%
6[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 55 on average69/200−12−14.7%

Quick answers

from the figures on this page

Server Rules

How is Inferno PvE configured in terms of rules and settings?

No gather rate appears in the name of Inferno PvE. Up to 8 players per group, which is the game's default. pve is the mode, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the current map on Inferno PvE?

A procedural map of size 4,500 with seed 937701272 runs on Inferno PvE, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does Inferno PvE hold in the server rankings?

For the last seven days, Inferno PvE holds rank #5,895 on player hours, in the top 27% of all ranked servers.

How full is Inferno PvE?

1 of 10 slots on Inferno PvE are filled right now. The mean over the last seven days is 1 players, reaching 3 at its highest. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 2 players.

Wipe Frequency

On what cycle does Inferno PvE wipe?

No rhythm can be told for Inferno PvE yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 27 hours.

Server Info

Where can Inferno PvE be found?

No region is published by Inferno PvE. Rust Analytics reports the location a server claims, not the machine's actual location. 31.17.138.167:28015 is its address.

What is the performance like on Inferno PvE?

Server fps over the last 48 hours: 117 on average, 97 at the lowest. At its peak it held 149,900 entities: buildings, deployables and the rest of the world. Up to 4,133 MB of memory was used. Low fps and growing entities are the source of felt lag.

Inferno PvE is on which Rust version?

The version in use at Inferno PvE: Rust network protocol 2635 and build 168909, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Inferno PvE?

The server is live: Inferno PvE is online. Its own uptime figure dates the last restart to roughly 25 hours ago. The server stayed up 75% of the time in the last 1 full day. 18 of 24 hours were online. 24 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Inferno PvE?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which Inferno PvE publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Inferno PvE?

On Rust Analytics, Inferno PvE matches these lists: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What steps do I take to join Inferno PvE?

The console route: start Rust, press F1, enter client.connect 31.17.138.167:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.