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RUST ANALYTICS
LIVE34,823PLY11,464SRV
QUOTE 31.208.58.48:28031 Offline checked 6d ago

Local protocol reference

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#16,709
748 places up
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 08:28 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average171/200+5+2.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average99/200+0+0.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average352/400+61+20.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average97/200+6+6.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average17/250−9−34.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average93/125+20+28.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Local protocol reference?

No gather rate appears in the name of Local protocol reference. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is not active.

What is the current map on Local protocol reference?

The game generates the procedural map on Local protocol reference.

Activity

What is the rank of Local protocol reference?

For the last seven days, Local protocol reference holds rank #15,961 on player hours, in the top 71% of all ranked servers.

How many players does Local protocol reference have?

Right now, Local protocol reference is offline; the last sighting was 6 days 19 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How does Local protocol reference handle wipe day?

An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

How often does Local protocol reference wipe?

The record holds too few of Local protocol reference's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 6 days 19 hours ago the current world was created.

Server Overview

Where can Local protocol reference be found?

For Local protocol reference, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 31.208.58.48:28031 is its address.

What Rust version is Local protocol reference running?

Rust network protocol 2634 and build 166652 on Linux is what Local protocol reference runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Local protocol reference and is it currently online?

Offline at this moment: Local protocol reference. Last seen 6 days 19 hours ago. 7 full days have passed with 1% uptime, 1 of 168 hours. The earliest Rust Analytics saw it was 6 October 2026.

Tags and Rankings

What is the meaning of the tags on Local protocol reference?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptsw (Networking): This server operates at the network layer 'sw'; $r? (Region code): Region code: none set, which Local protocol reference publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Local protocol reference show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Local protocol reference: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What steps do I take to join Local protocol reference?

Type client.connect 31.208.58.48:28031 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Slot count: 1.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptsw
Networking This server operates at the network layer 'sw'.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.