My Staging Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,577 top 65%
- Rank · 7d ago
- #8,301 ▼7276 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 1.1 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 16:12 UTC19d ago | 1 | – | running | 0 |
| Wed 23 Sep, 14:13 UTC20d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 321/400 | ▲+43+15.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 308/400 | ▲+72+30.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 308/325 | ▼−78−20.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 277/375 | ▲+74+36.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 52/250 | ▼−9−14.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 251/400 | ▲+32+14.6% |
Quick answers
from the figures on this pageMap and Rules
How is My Staging Test Server configured in terms of rules and settings?
No gather rate is given in the name of My Staging Test Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on My Staging Test Server?
A procedural map runs on My Staging Test Server, created by the game.
Population
What position does My Staging Test Server hold in the server rankings?
In the top 65% of all ranked servers, My Staging Test Server is #15,577 on player hours over the last seven days.
How many players does My Staging Test Server have?
Right now, My Staging Test Server is offline; the last sighting was 15 days 7 hours ago.
Wipe Frequency
What can you expect on wipe day for My Staging Test Server?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does My Staging Test Server wipe?
There are too few wipes on record for My Staging Test Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 days 5 hours ago the current world was created.
Server Overview
What is the server location for My Staging Test Server?
There is no region published for My Staging Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 31.210.52.135:28015 is its address.
What Rust version is My Staging Test Server running?
The build is Rust network protocol 2634 and build 165654 on Windows, running on My Staging Test Server. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of My Staging Test Server?
Offline at this moment: My Staging Test Server. Last seen 15 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
How should you interpret the tags on My Staging Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs165654 (Build): Game build: 165654; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which My Staging Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
My Staging Test Server appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, My Staging Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join My Staging Test Server?
Type client.connect 31.210.52.135:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs165654,ts8
Game
gmrust
mp10
ts8
v2634
cs165654
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.