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RUST ANALYTICS
LIVE34,007PLY11,456SRV
QUOTE 31.214.128.39:10700 Offline checked 28d ago

johns games

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,491
top 69%
Rank · 7d ago
#15,850
359 places up
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average130/200−51−28.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average69/200−27−28.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average396/475+89+29.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average90/200−15−14.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average17/250+0−2.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average85/125+12+16.0%

Quick answers

from the figures on this page

Rules & Settings

How is johns games configured in terms of rules and settings?

No gather rate appears in the name of johns games. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on johns games?

johns games uses a procedural map, which the game generates.

Population

What is the rank of johns games?

In the top 69% of all ranked servers, johns games is #15,491 on player hours over the last seven days.

How many players does johns games have?

At present, johns games is offline; the last sighting was 28 days 9 hours ago.

Wipe Frequency

When does johns games schedule its wipes?

The record holds too few of johns games's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 41 days 9 hours.

Server Info

Where can johns games be found?

No region is published by johns games. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 31.214.128.39:10700.

johns games runs which version of Rust?

The version in use at johns games: Rust network protocol 2633 and build 163794, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is johns games and is it currently online?

No response from johns games. It was last seen 28 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on johns games?

These tags are published by johns games and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature johns games?

The following Rust Analytics lists feature johns games: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join johns games?

Type client.connect 31.214.128.39:10700 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.