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RUST ANALYTICS
LIVE34,770PLY11,466SRV
QUOTE 31.56.25.76:28015 Online checked 11m ago

[NL] RustNL | 2x

2x moddedcarbon
Players · last
0/ 125
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 125
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,380
top 46%
Rank · 7d ago
#7,967
2413 places down
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
4
player hours, last seven days
Map
3500
Procedural Map · seed 1581887631
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:07 UTC5d ago 1 – running 0
Wed 7 Oct, 13:12 UTC6d ago 1 – 1.2 days 1
Fri 2 Oct, 15:17 UTC11d ago 1 halved by day 1 4.9 days 1
Thu 1 Oct, 19:42 UTC FW12d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 646 on average127/150−38−23.2%
2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 421 on average51/75−25−32.7%
3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 301 on average71/500+7+10.5%
4MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 293 on average6/1000−25−80.4%
5Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 261 on average2/100−8−80.4%
6Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 256 on average58/300−2−2.9%

Quick answers

from the figures on this page

Server Rules

How is [NL] RustNL | 2x configured in terms of rules and settings?

[NL] RustNL | 2x carries its gather rate in its name: 2x. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on [NL] RustNL | 2x?

A procedural map of size 3,500 with seed 1581887631 runs on [NL] RustNL | 2x, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of [NL] RustNL | 2x?

In the top 46% of all ranked servers, [NL] RustNL | 2x is #10,380 on player hours over the last seven days.

How full is [NL] RustNL | 2x?

On [NL] RustNL | 2x, 0 players are in now, out of 125 slots. Average players over seven days: 0; peak: 1.

Wipe Frequency

What happens on wipe day at [NL] RustNL | 2x?

Recent wipes at this server drew an average peak of 1 players. 20 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it did not hold.

When does [NL] RustNL | 2x schedule its wipes?

There is no next wipe to predict for [NL] RustNL | 2x, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 5 days 10 hours.

Server Overview

What is the location of [NL] RustNL | 2x?

No region tag is published by [NL] RustNL | 2x, though its name points to Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 31.56.25.76:28015.

What is the performance like on [NL] RustNL | 2x?

Average server fps for the last 48 hours is 182; the floor was 11. The entity count reached 65,756, covering buildings, deployables and all else in the world. Up to 3,439 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

[NL] RustNL | 2x is on which Rust version?

Rust network protocol 2634 and build 167058 on Linux is what [NL] RustNL | 2x runs. The protocol has to match for you to join, and Steam applies that update.

Is [NL] RustNL | 2x up, and how consistent is its uptime?

The server is live: [NL] RustNL | 2x is online. The reported uptime puts its last restart at about 5 days 9 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 1 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on [NL] RustNL | 2x?

These tags are published by [NL] RustNL | 2x and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Slot count: 125; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does [NL] RustNL | 2x show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature [NL] RustNL | 2x: 2x Rust servers, Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Connection

How can I connect to [NL] RustNL | 2x?

Type client.connect 31.56.25.76:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp125
Max players Slot count: 125.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Build 167058.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.