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RUST ANALYTICS
LIVE69,550PLY11,681SRV
QUOTE 31.57.151.133:28015 Online checked 9m ago

New mod to test

moddedoxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,311
top 68%
Rank · 7d ago
#16,839
1528 places up
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Custom Map · seed 1337
First seen
19 Sep 2026
no hostname published

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 09:15 UTC3d ago 1 – running 0
Sat 3 Oct, 11:09 UTC10d ago 0 – 6.9 days 0
Sat 26 Sep, 11:21 UTC17d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average59/300+23+62.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average84/245+42+99.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+0+0.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average49/1000−4−7.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average14/1000−7−33.1%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average55/700−40−42.1%

Quick answers

from the figures on this page

Rules & Settings

How is New mod to test configured in terms of rules and settings?

No gather rate is given in the name of New mod to test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

What is the current map on New mod to test?

New mod to test uses a procedural map of size 1,000 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Population

Where does New mod to test sit in the rankings?

For the last seven days, New mod to test holds rank #15,311 on player hours, in the top 68% of all ranked servers.

What is the population on New mod to test?

0 of 50 slots on New mod to test are filled at the moment. The seven-day average is 0 players, with a peak of 1.

Wipe Schedule

How does New mod to test handle wipe day?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does New mod to test wipe?

There is no next wipe to predict for New mod to test, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 3 days 11 hours ago the current world was created.

Server Overview

Where can New mod to test be found?

There is no region published for New mod to test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 31.57.151.133:28015.

Is New mod to test performing well?

The last 48 hours average 140 server fps, the low being 140. At its peak it held 7,914 entities: buildings, deployables and the rest of the world. Up to 1,083 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is New mod to test running?

Rust network protocol 2634 and build 167398 on Linux is what New mod to test runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of New mod to test?

New mod to test is up. It is taking players now. Its own uptime figure dates the last restart to roughly 20 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 19 September 2026.

Server Tags

What is the meaning of the tags on New mod to test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which New mod to test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

New mod to test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include New mod to test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join New mod to test?

The console route: start Rust, press F1, enter client.connect 31.57.151.133:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.