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RUST ANALYTICS
LIVE70,423PLY11,690SRV
QUOTE 31.77.239.151:28015 Offline checked 8d ago

AmbushMacroZ Development Server (DS)

moddedoxide
Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#16,953
992 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average62/300+26+70.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average92/245+50+118.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+0+0.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average51/1000−2−3.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−6−28.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average51/700−44−46.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on AmbushMacroZ Development Server (DS)?

The name of AmbushMacroZ Development Server (DS) carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is not active.

What is the current map on AmbushMacroZ Development Server (DS)?

AmbushMacroZ Development Server (DS) uses a procedural map, which the game generates.

Activity

What is the rank of AmbushMacroZ Development Server (DS)?

In the top 71% of all ranked servers, AmbushMacroZ Development Server (DS) is #15,961 on player hours over the last seven days.

What is the population on AmbushMacroZ Development Server (DS)?

Right now, AmbushMacroZ Development Server (DS) is offline; the last sighting was 8 days 23 hours ago.

Wipe Cycle

On what cycle does AmbushMacroZ Development Server (DS) wipe?

No rhythm can be told for AmbushMacroZ Development Server (DS) yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 8 days 23 hours old.

Server Info

What is the location of AmbushMacroZ Development Server (DS)?

There is no region published for AmbushMacroZ Development Server (DS). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 31.77.239.151:28015 is its address.

AmbushMacroZ Development Server (DS) runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Windows, running on AmbushMacroZ Development Server (DS). Joining requires the same protocol on your game, which Steam updates.

Is AmbushMacroZ Development Server (DS) up, and how consistent is its uptime?

No response from AmbushMacroZ Development Server (DS). It was last seen 8 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.

Server Tags

How should you interpret the tags on AmbushMacroZ Development Server (DS)?

These tags are published by AmbushMacroZ Development Server (DS) and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does AmbushMacroZ Development Server (DS) show up in Rust Analytics lists and filters?

These Rust Analytics lists include AmbushMacroZ Development Server (DS): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to AmbushMacroZ Development Server (DS)?

The console route: start Rust, press F1, enter client.connect 31.77.239.151:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.