HGNetworks Rust Server (In Dev)
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- #16,839 ▲872 places up
- Last wipe
- 2d ago biweekly schedule
- Next wipe
- 18d 2h Sun 1 Nov, 00:37 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2200 Procedural Map · seed 6738
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 21 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 18d 2hSun 1 Nov, 00:37 UTC
- 22d 20hThu 5 Nov, 19:00 UTCFW
- 39d 2hSun 22 Nov, 00:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC2d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC23d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 21 on average | 9/100 | ▼−8−45.7% | |
| 2 | СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 8 on average | 1/200 | ▪+0+0.0% | |
| 3 | [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 7 on average | 0/100 | ▪+0 | |
| 4 | 35+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 6 on average | 1/125 | ▼−1−45.5% | |
| 5 | RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 5 on average | 2/200 | ▲+1+100.0% | |
| 6 | Lumber BoyzNA · groups of 8+ · biweekly · 5 on average | 1/50 | ▼−4−81.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on HGNetworks Rust Server (In Dev)?
The name of HGNetworks Rust Server (In Dev) carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on HGNetworks Rust Server (In Dev)?
A procedural map of size 2,200 with seed 6738 runs on HGNetworks Rust Server (In Dev), created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
Where does HGNetworks Rust Server (In Dev) sit in the rankings?
For the last seven days, HGNetworks Rust Server (In Dev) holds rank #15,967 on player hours, in the top 71% of all ranked servers.
How many players does HGNetworks Rust Server (In Dev) have?
0 of 50 slots on HGNetworks Rust Server (In Dev) are filled right now. Average players over the last seven days: 0.
Wipe Frequency
How does HGNetworks Rust Server (In Dev) handle wipe day?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does HGNetworks Rust Server (In Dev) wipe?
HGNetworks Rust Server (In Dev) wipes on this rhythm: every 3 weeks on Sunday at 00:37 UTC. The date of its next wipe is Sunday 1 November at 00:37 UTC. Its world now is 2 days 21 hours old. A fortnightly wipe is published in its tags.
Server Info
What is the location of HGNetworks Rust Server (In Dev)?
No region is published by HGNetworks Rust Server (In Dev). Rust Analytics reports the location a server claims, not the machine's actual location. 31.97.14.111:28015 is its address.
What is the performance like on HGNetworks Rust Server (In Dev)?
Average server fps for the last 48 hours is 30; the floor was 30. 20,982 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,740 MB. What players feel as lag is low fps together with a rising entity count.
HGNetworks Rust Server (In Dev) is on which Rust version?
Rust network protocol 2634 and build 167398 on Linux is what HGNetworks Rust Server (In Dev) runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is HGNetworks Rust Server (In Dev) and is it currently online?
Online at this moment: HGNetworks Rust Server (In Dev). Its own uptime figure dates the last restart to roughly 2 days 20 hours ago. The last 7 full days give 29% uptime, 48 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
What is the meaning of the tags on HGNetworks Rust Server (In Dev)?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which HGNetworks Rust Server (In Dev) publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does HGNetworks Rust Server (In Dev) show up in Rust Analytics lists and filters?
On Rust Analytics, HGNetworks Rust Server (In Dev) matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Joining the Server
What is the process to join HGNetworks Rust Server (In Dev)?
The console route: start Rust, press F1, enter client.connect 31.97.14.111:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.