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RUST ANALYTICS
LIVE57,547PLY11,656SRV
QUOTE 31.97.14.111:28015 Online checked 13m ago

HGNetworks Rust Server (In Dev)

biweekly wipes moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71%
Rank · 7d ago
#16,839
872 places up
Last wipe
2d ago
biweekly schedule
Next wipe
18d 2h
Sun 1 Nov, 00:37 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2200
Procedural Map · seed 6738
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeSunday 1 November, 00:37 UTCin 18d 2h

Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap
21 days
between real wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  1. 18d 2hSun 1 Nov, 00:37 UTC
  2. 22d 20hThu 5 Nov, 19:00 UTCFW
  3. 39d 2hSun 22 Nov, 00:37 UTC

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC2d ago 0 – running 0
Sun 20 Sep, 00:44 UTC23d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 21 on average9/100−8−45.7%
2СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 8 on average1/200+0+0.0%
3[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 7 on average0/100+0
435+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 6 on average1/125−1−45.5%
5RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 5 on average2/200+1+100.0%
6Lumber BoyzNA · groups of 8+ · biweekly · 5 on average1/50−4−81.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on HGNetworks Rust Server (In Dev)?

The name of HGNetworks Rust Server (In Dev) carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on HGNetworks Rust Server (In Dev)?

A procedural map of size 2,200 with seed 6738 runs on HGNetworks Rust Server (In Dev), created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does HGNetworks Rust Server (In Dev) sit in the rankings?

For the last seven days, HGNetworks Rust Server (In Dev) holds rank #15,967 on player hours, in the top 71% of all ranked servers.

How many players does HGNetworks Rust Server (In Dev) have?

0 of 50 slots on HGNetworks Rust Server (In Dev) are filled right now. Average players over the last seven days: 0.

Wipe Frequency

How does HGNetworks Rust Server (In Dev) handle wipe day?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does HGNetworks Rust Server (In Dev) wipe?

HGNetworks Rust Server (In Dev) wipes on this rhythm: every 3 weeks on Sunday at 00:37 UTC. The date of its next wipe is Sunday 1 November at 00:37 UTC. Its world now is 2 days 21 hours old. A fortnightly wipe is published in its tags.

Server Info

What is the location of HGNetworks Rust Server (In Dev)?

No region is published by HGNetworks Rust Server (In Dev). Rust Analytics reports the location a server claims, not the machine's actual location. 31.97.14.111:28015 is its address.

What is the performance like on HGNetworks Rust Server (In Dev)?

Average server fps for the last 48 hours is 30; the floor was 30. 20,982 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,740 MB. What players feel as lag is low fps together with a rising entity count.

HGNetworks Rust Server (In Dev) is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what HGNetworks Rust Server (In Dev) runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is HGNetworks Rust Server (In Dev) and is it currently online?

Online at this moment: HGNetworks Rust Server (In Dev). Its own uptime figure dates the last restart to roughly 2 days 20 hours ago. The last 7 full days give 29% uptime, 48 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on HGNetworks Rust Server (In Dev)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which HGNetworks Rust Server (In Dev) publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does HGNetworks Rust Server (In Dev) show up in Rust Analytics lists and filters?

On Rust Analytics, HGNetworks Rust Server (In Dev) matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Joining the Server

What is the process to join HGNetworks Rust Server (In Dev)?

The console route: start Rust, press F1, enter client.connect 31.97.14.111:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.