Savage's PrimRust Test
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,689 top 71%
- Rank · 7d ago
- #15,831 ▼858 places down
- Last wipe
- 40d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #655 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average | 0/400 | ▼−15−100.0% | |
| 2 | [EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average | 1/400 | ▼−20−95.3% | |
| 3 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average | 8/100 | ▲+2+33.3% | |
| 4 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average | 7/120 | ▲+2+40.0% | |
| 5 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average | 0/120 | ▼−2−100.0% |
Quick answers
from the figures on this pageRules & Settings
How is Savage's PrimRust Test configured in terms of rules and settings?
The name of Savage's PrimRust Test carries no gather rate. A maximum of 4 players per group is set through quad. It runs primitive, guns are absent: bows, spears and melee only. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. Rust premium status is required to join. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Savage's PrimRust Test?
Savage's PrimRust Test uses a procedural map, which the game generates.
Activity
What is the rank of Savage's PrimRust Test?
In the top 71% of all ranked servers, Savage's PrimRust Test is #16,689 on player hours over the last seven days. In the quad group, it ranks #655.
How full is Savage's PrimRust Test?
At present, Savage's PrimRust Test is offline; the last sighting was 17 days 22 hours ago.
Wipe Schedule
How often does Savage's PrimRust Test wipe?
The record holds too few of Savage's PrimRust Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 40 days 13 hours old.
Server Details
Where can Savage's PrimRust Test be found?
No region is published by Savage's PrimRust Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 35.132.96.40:28015.
Savage's PrimRust Test is on which Rust version?
The build is Rust network protocol 2633 and build 163493 on Windows, running on Savage's PrimRust Test. Joining requires the same protocol on your game, which Steam updates.
Is Savage's PrimRust Test up, and how consistent is its uptime?
Offline at this moment: Savage's PrimRust Test. Last seen 17 days 22 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.
Tags and Rankings
How should you interpret the tags on Savage's PrimRust Test?
The game's server browser reads gmprimitive (Game mode): No firearms: bows, spears and melee only in the primitive ruleset; mp10 (Max players): It holds 10 slots; ts4 (Group limit): 4 is the maximum team size; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163493 (Build): Game build: 163493; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; ^q (Premium): Rust premium status is required to join, which Savage's PrimRust Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Savage's PrimRust Test show up in Rust Analytics lists and filters?
On Rust Analytics, Savage's PrimRust Test matches these lists: Modded Rust servers and Primitive Rust servers: live list. It appears under these filters on the server list: Type: Modded; Game mode: Primitive and Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad.
Joining the Server
What steps do I take to join Savage's PrimRust Test?
The console route: start Rust, press F1, enter client.connect 35.132.96.40:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. Rust premium status is required to join.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmprimitive,cs163493,^z,^y,^q,ts4
Game
gmprimitive
mp10
ts4
v2633
cs163493
ptrak
$r?
Mods and access
^z
^y
^q
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.