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RUST ANALYTICS
LIVE72,383PLY11,699SRV
QUOTE 37.148.220.87:28024 Online checked 9m ago

Hat's Server 4

moddedcarbon
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,983
top 71%
Rank · 7d ago
#13,693
2290 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
50 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4750
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSat 26 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 14:57 UTC12d ago 3 – running 0
Sat 26 Sep, 00:57 UTC17d ago 2 halved by day 1 5.6 days 0
Fri 25 Sep, 14:55 UTC18d ago 2 – 0.4 days 0
Thu 24 Sep, 22:11 UTC18d ago 2 – 0.7 days 0
Wed 23 Sep, 23:21 UTC19d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average67/300+18+37.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average97/245+37+60.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+2+1.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average54/1000−15−21.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average18/1000−16−47.1%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average56/700−75−57.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Hat's Server 4?

The name of Hat's Server 4 carries no gather rate. Group size is capped at 50 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Hat's Server 4?

The map on Hat's Server 4 is procedural, size 4,750, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Player Count

What is the rank of Hat's Server 4?

For the last seven days, Hat's Server 4 holds rank #15,983 on player hours, in the top 71% of all ranked servers.

How full is Hat's Server 4?

Hat's Server 4 shows 0 players at this moment. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at Hat's Server 4?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does Hat's Server 4 wipe?

No next wipe can be predicted for Hat's Server 4: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 5 hours old.

Server Overview

Where can Hat's Server 4 be found?

For Hat's Server 4, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 37.148.220.87:28024 is its address.

What is the performance like on Hat's Server 4?

The last 48 hours average 40 server fps, the low being 40. 133,934 entities is the maximum carried: buildings, deployables and everything else. Up to 5,264 MB of memory was used. Low fps and growing entities are the source of felt lag.

Hat's Server 4 runs which version of Rust?

Rust network protocol 2634 and build 166493 on Linux is what Hat's Server 4 runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Hat's Server 4 up, and how consistent is its uptime?

Online at this moment: Hat's Server 4. 12 days 4 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Hat's Server 4?

Published by Hat's Server 4 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts50 (Group limit): 50 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166493 (Build): Build 166493; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Hat's Server 4 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Hat's Server 4: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Hat's Server 4?

The console route: start Rust, press F1, enter client.connect 37.148.220.87:28024. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166493,ts50,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Slot count: 0.
ts50
Group limit 50 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166493
Build Build 166493.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.