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RUST ANALYTICS
LIVE32,884PLY11,442SRV
QUOTE 37.19.200.148:28015 Offline checked 27d ago

Jimmy's Test Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,980
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average164/200−82−33.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average74/200−69−48.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average312/375+89+39.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average105/200−32−23.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average10/250−9−47.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average72/100−44−37.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Jimmy's Test Server?

No gather rate appears in the name of Jimmy's Test Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on Jimmy's Test Server?

A procedural map runs on Jimmy's Test Server, created by the game.

Population

What is the rank of Jimmy's Test Server?

For the last seven days, Jimmy's Test Server holds rank #13,980 on player hours, in the top – of all ranked servers.

How full is Jimmy's Test Server?

At present, Jimmy's Test Server is offline; the last sighting was 27 days 6 hours ago.

Wipe Frequency

On what cycle does Jimmy's Test Server wipe?

There are too few wipes on record for Jimmy's Test Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 41 days 11 hours.

Server Overview

What is the server location for Jimmy's Test Server?

No region is published by Jimmy's Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 37.19.200.148:28015.

What Rust version is Jimmy's Test Server running?

The version in use at Jimmy's Test Server: Rust network protocol 2633 and build 162929, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Jimmy's Test Server?

No response from Jimmy's Test Server. It was last seen 27 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 17 September 2026.

Tags & Filters

How should you interpret the tags on Jimmy's Test Server?

Published by Jimmy's Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs162929 (Build): Game build: 162929; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Jimmy's Test Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Jimmy's Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Jimmy's Test Server?

Type client.connect 37.19.200.148:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs162929
Build Game build: 162929.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.