Test
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,949 top 72%
- Rank · 7d ago
- #14,424 ▼2525 places down
- Last wipe
- 17d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 27 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 199/225 | ▲+32+19.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 130/200 | ▲+16+14.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average | 467/500 | ▲+47+11.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 118/200 | ▼−21−14.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 26/250 | ▼−1−4.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 133/175 | ▲+13+10.8% |
Quick answers
from the figures on this pageMap and Rules
How is Test configured in terms of rules and settings?
The name of Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Test?
Test uses a procedural map, which the game generates.
Population
What position does Test hold in the server rankings?
In the top 72% of all ranked servers, Test is #16,949 on player hours over the last seven days.
How many players does Test have?
At present, Test is offline; the last sighting was 17 days 15 hours ago.
Wipe Schedule
How often does Test wipe?
There are too few wipes on record for Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 17 days 22 hours ago the current world was created.
Server Overview
What is the location of Test?
No region is published by Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 37.193.19.143:28015.
What Rust version is Test running?
The version in use at Test: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Test and is it currently online?
Test is down. The last time we saw it was 17 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 27 September 2026.
Server Tags
What is the meaning of the tags on Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Test appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join Test?
Type client.connect 37.193.19.143:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.