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RUST ANALYTICS
LIVE39,670PLY11,453SRV
QUOTE 37.228.233.212:28014 Offline checked 30d ago

RDA's Rust - RE-1000-162v1

moddedoxide
Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,187
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average71/300−40−36.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average67/225−14−17.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average23/1000−22−49.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−15−74.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average16/700−51−76.0%

Quick answers

from the figures on this page

Map and Rules

How is RDA's Rust - RE-1000-162v1 configured in terms of rules and settings?

The name of RDA's Rust - RE-1000-162v1 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

What is the current map on RDA's Rust - RE-1000-162v1?

RDA's Rust - RE-1000-162v1 uses a procedural map, which the game generates.

Activity

What position does RDA's Rust - RE-1000-162v1 hold in the server rankings?

In the top – of all ranked servers, RDA's Rust - RE-1000-162v1 is #15,187 on player hours over the last seven days.

What is the population on RDA's Rust - RE-1000-162v1?

Right now, RDA's Rust - RE-1000-162v1 is offline; the last sighting was 30 days 16 hours ago.

Wipe Frequency

On what cycle does RDA's Rust - RE-1000-162v1 wipe?

The record holds too few of RDA's Rust - RE-1000-162v1's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 35 days 13 hours old.

Server Overview

What is the location of RDA's Rust - RE-1000-162v1?

There is no region published for RDA's Rust - RE-1000-162v1. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 37.228.233.212:28014.

What Rust version is RDA's Rust - RE-1000-162v1 running?

The version in use at RDA's Rust - RE-1000-162v1: Rust network protocol 2633 and build 163794, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is RDA's Rust - RE-1000-162v1 up, and how consistent is its uptime?

Offline at this moment: RDA's Rust - RE-1000-162v1. Last seen 30 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on RDA's Rust - RE-1000-162v1?

Published by RDA's Rust - RE-1000-162v1 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RDA's Rust - RE-1000-162v1 show up in Rust Analytics lists and filters?

These Rust Analytics lists include RDA's Rust - RE-1000-162v1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What steps do I take to join RDA's Rust - RE-1000-162v1?

The console route: start Rust, press F1, enter client.connect 37.228.233.212:28014. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players It holds 500 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build Build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.