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RUST ANALYTICS
LIVE33,780PLY11,456SRV
QUOTE 37.230.136.161:28015 Offline checked 10d ago

ServerName

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,678
top 69%
Rank · 7d ago
#8,468
7210 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep2 Oct5 Oct7 Oct10 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 days
between real wipes
on rhythm
60%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:51 UTC10d ago 1 – running 0
Fri 2 Oct, 17:46 UTC11d ago 1 – 0.6 days 1
Thu 1 Oct, 21:16 UTC FW12d ago 1 – 0.9 days 0
Wed 30 Sep, 21:35 UTC13d ago 1 – 1 days 1
Tue 29 Sep, 21:28 UTC14d ago 1 – 1 days 0
Sun 27 Sep, 21:34 UTC16d ago 1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average188/200+52+38.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average104/200−10−9.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average297/350+29+10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average101/200+9+10.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average16/250−7−30.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average82/300−16−16.3%

Quick answers

from the figures on this page

Server Rules

How is ServerName configured in terms of rules and settings?

No gather rate is given in the name of ServerName. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on ServerName?

The game generates the procedural map on ServerName.

Population

Where does ServerName sit in the rankings?

For the last seven days, ServerName holds rank #15,678 on player hours, in the top 69% of all ranked servers.

How many players does ServerName have?

At present, ServerName is offline; the last sighting was 10 days 19 hours ago.

Wipe Schedule

What can you expect on wipe day for ServerName?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does ServerName wipe?

There is no next wipe to predict for ServerName, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 21 hours old.

Server Details

Where can ServerName be found?

No region is published by ServerName. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 37.230.136.161:28015.

ServerName runs which version of Rust?

The version in use at ServerName: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is ServerName up, and how consistent is its uptime?

No response from ServerName. It was last seen 10 days 19 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 27 September 2026.

Tags & Filters

What is the meaning of the tags on ServerName?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which ServerName publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does ServerName show up in Rust Analytics lists and filters?

These Rust Analytics lists include ServerName: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join ServerName?

The console route: start Rust, press F1, enter client.connect 37.230.136.161:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Slot count: 1.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.