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RUST ANALYTICS
LIVE33,340PLY11,462SRV
QUOTE 37.230.61.80:28015 Offline checked 2d ago

Local 1x1 (no EAC)

Players · last
0/ 10
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#7,638
top 34%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
14
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average176/200+40+29.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average89/200−25−22.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average322/350+54+20.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average109/200+17+19.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−5−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average60/300−38−38.8%

Quick answers

from the figures on this page

Map and Rules

How is Local 1x1 (no EAC) configured in terms of rules and settings?

No gather rate is given in the name of Local 1x1 (no EAC). Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is not active.

Which map is played on Local 1x1 (no EAC)?

A procedural map runs on Local 1x1 (no EAC), created by the game.

Population

What is the rank of Local 1x1 (no EAC)?

For the last seven days, Local 1x1 (no EAC) holds rank #7,638 on player hours, in the top 34% of all ranked servers.

How full is Local 1x1 (no EAC)?

Right now, Local 1x1 (no EAC) is offline; the last sighting was 2 days 12 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Frequency

When does Local 1x1 (no EAC) schedule its wipes?

There are too few wipes on record for Local 1x1 (no EAC) to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 4 days 6 hours.

Server Info

Where can Local 1x1 (no EAC) be found?

No region is published by Local 1x1 (no EAC). Rust Analytics reports the location a server claims, not the machine's actual location. 37.230.61.80:28015 is its address.

Local 1x1 (no EAC) is on which Rust version?

Rust network protocol 2634 and build 167398 on Windows is what Local 1x1 (no EAC) runs. Joining requires the same protocol on your game, which Steam updates.

Is Local 1x1 (no EAC) up, and how consistent is its uptime?

No response from Local 1x1 (no EAC). It was last seen 2 days 12 hours ago. 12% is its uptime for the last 3 full days, 9 of 72 hours. The earliest Rust Analytics saw it was 10 October 2026.

Tags & Filters

How should you interpret the tags on Local 1x1 (no EAC)?

Published by Local 1x1 (no EAC) for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Local 1x1 (no EAC)?

The following Rust Analytics lists feature Local 1x1 (no EAC): Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to Local 1x1 (no EAC)?

The console route: start Rust, press F1, enter client.connect 37.230.61.80:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.