Local 1x1 (no EAC)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #7,638 top 34%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 14 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 176/200 | ▲+40+29.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average | 89/200 | ▼−25−22.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average | 322/350 | ▲+54+20.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 109/200 | ▲+17+19.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 18/250 | ▼−5−22.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 60/300 | ▼−38−38.8% |
Quick answers
from the figures on this pageMap and Rules
How is Local 1x1 (no EAC) configured in terms of rules and settings?
No gather rate is given in the name of Local 1x1 (no EAC). Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is not active.
Which map is played on Local 1x1 (no EAC)?
A procedural map runs on Local 1x1 (no EAC), created by the game.
Population
What is the rank of Local 1x1 (no EAC)?
For the last seven days, Local 1x1 (no EAC) holds rank #7,638 on player hours, in the top 34% of all ranked servers.
How full is Local 1x1 (no EAC)?
Right now, Local 1x1 (no EAC) is offline; the last sighting was 2 days 12 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Frequency
When does Local 1x1 (no EAC) schedule its wipes?
There are too few wipes on record for Local 1x1 (no EAC) to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 4 days 6 hours.
Server Info
Where can Local 1x1 (no EAC) be found?
No region is published by Local 1x1 (no EAC). Rust Analytics reports the location a server claims, not the machine's actual location. 37.230.61.80:28015 is its address.
Local 1x1 (no EAC) is on which Rust version?
Rust network protocol 2634 and build 167398 on Windows is what Local 1x1 (no EAC) runs. Joining requires the same protocol on your game, which Steam updates.
Is Local 1x1 (no EAC) up, and how consistent is its uptime?
No response from Local 1x1 (no EAC). It was last seen 2 days 12 hours ago. 12% is its uptime for the last 3 full days, 9 of 72 hours. The earliest Rust Analytics saw it was 10 October 2026.
Tags & Filters
How should you interpret the tags on Local 1x1 (no EAC)?
Published by Local 1x1 (no EAC) for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Local 1x1 (no EAC)?
The following Rust Analytics lists feature Local 1x1 (no EAC): Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
How can I connect to Local 1x1 (no EAC)?
The console route: start Rust, press F1, enter client.connect 37.230.61.80:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.