Wolf-SWE-PVE 10X
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 2 peak 9
- Rank
- #2,658 top 12% · #995 in EU
- Rank · 7d ago
- #3,183 ▲525 places up
- Last wipe
- 13d ago biweekly schedule
- Next wipe
- 15h Thu 15 Oct, 18:15 UTC
- Group limit
- 6 max players per team
- Gather rate
- 10x read from the name
- Score
- 260 player hours, last seven days
- Map
- 4000 Procedural Map · seed 459635684
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 14 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 10
Coming wipes
- 15hThu 15 Oct, 18:15 UTC
- 14d 15hThu 29 Oct, 18:15 UTC
- 21d 16hThu 5 Nov, 19:00 UTCFW
- 28d 15hThu 12 Nov, 18:15 UTC
- 42d 15hThu 26 Nov, 18:15 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:15 UTC FW13d ago | 4 | – | running | 4 |
| Thu 17 Sep, 18:44 UTC27d ago | 5 | halved by day 10 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases|EU · groups of 15+ · 10x · biweekly · 55 on average | 25/100 | ▼−1−4.8% | |
| 2 | [EU] RustValley 10x PVE |#2| Legendary Weapons|RaidableBasesEU · groups of 15+ · 10x · biweekly · 18 on average | 3/100 | ▼−3−47.8% | |
| 3 | [EU] RustValley 10x PVE |#3| Legendary Weapons|RaidableBasesEU · groups of 15+ · 10x · biweekly · 9 on average | 4/100 | ▲+1+41.2% | |
| 4 | [TR/EU] Atak 10x Pve|Zombie|Raidbase|Skill|Epic|Events|BossEU · groups of 8+ · 10x · biweekly · 6 on average | 0/100 | ▼−1 | |
| 5 | [EU] MASTERS | 10X PVE++ | LEGENDARY WEAPONS | EPIC TOOLSEU · groups of 8+ · 10x · biweekly · 3 on average | 2/100 | ▪+0+0.0% | |
| 6 | [EU/UA] GRAND ISLAND PVEEU · groups of 5 · biweekly · 3 on average | 0/50 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
How is Wolf-SWE-PVE 10X configured in terms of rules and settings?
Wolf-SWE-PVE 10X carries its gather rate in its name: 10x. 6 players is the upper limit for a group. pve is the mode, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on Wolf-SWE-PVE 10X?
Wolf-SWE-PVE 10X uses a procedural map of size 4,000 with seed 459635684, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
Where does Wolf-SWE-PVE 10X sit in the rankings?
In the top 12% of all ranked servers, Wolf-SWE-PVE 10X is #2,658 on player hours over the last seven days and #995 in Europe.
How full is Wolf-SWE-PVE 10X?
0 of 50 slots on Wolf-SWE-PVE 10X are filled right now. The mean over the last seven days is 2 players, reaching 9 at its highest. At 17:00 UTC in the last 48 hours, it averaged 4 players, the busiest hour.
Wipe Frequency
How does Wolf-SWE-PVE 10X handle wipe day?
Recent wipes at this server drew an average peak of 4 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 10 the crowd dropped below half.
How often does Wolf-SWE-PVE 10X wipe?
The prediction follows the tag because too few of Wolf-SWE-PVE 10X's wipes are on record to confirm its schedule. On Thursday 15 October at 18:15 UTC the next wipe is due. This world has been running for 13 days 8 hours. A fortnightly wipe is published in its tags.
Server Overview
Where can Wolf-SWE-PVE 10X be found?
The EU tag and Europe are what Wolf-SWE-PVE 10X lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 37.27.235.111:28010.
What is the performance like on Wolf-SWE-PVE 10X?
Server fps over the last 48 hours: 22 on average, 5 at the lowest. The entity count reached 105,952, covering buildings, deployables and all else in the world. The memory ceiling reached 2,784 MB. A climbing entity count plus low fps is the lag players report.
Wolf-SWE-PVE 10X runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on Wolf-SWE-PVE 10X. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Wolf-SWE-PVE 10X?
The server is live: Wolf-SWE-PVE 10X is online. The reported uptime puts its last restart at about 20 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
How should you interpret the tags on Wolf-SWE-PVE 10X?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts6 (Group limit): Team size caps at 6; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): The server browser files it under Europe, which Wolf-SWE-PVE 10X publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Wolf-SWE-PVE 10X appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Wolf-SWE-PVE 10X: 10x Rust servers, Rust servers: Europe, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Joining the Server
What is the process to join Wolf-SWE-PVE 10X?
The console route: start Rust, press F1, enter client.connect 37.27.235.111:28010. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://discord.com/invite/jzdmbNmk5e.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts6,^o^z
Game
gmrust
mp50
ts6
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.