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RUST ANALYTICS
LIVE55,262PLY11,642SRV
QUOTE 37.29.41.14:28015 Offline checked 6d ago

nameserver

Players · last
2/ 15
n/a24h
13% full
7-day avg 2 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 15
13% full
Change · 24h
n/a
no reading a day ago
7-day average
2
peak 2
Rank
#12,159
top 54%
Rank · 7d ago
#9,884
2275 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep30 Sep4 Oct9 Oct13 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6.3 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC11d ago 3 – running 2
Fri 25 Sep, 23:23 UTC17d ago 2 held half 6.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average246/275+6+2.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average242/275+57+30.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average320/350−82−20.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average222/250+60+37.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average44/250−5−9.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average198/275+35+21.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on nameserver?

No gather rate is given in the name of nameserver. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on nameserver?

nameserver uses a procedural map, which the game generates.

Player Count

Where does nameserver sit in the rankings?

In the top 54% of all ranked servers, nameserver is #12,159 on player hours over the last seven days.

How many players does nameserver have?

At present, nameserver is offline; the last sighting was 6 days 14 hours ago. The seven-day average is 2 players, with a peak of 2.

Wipe Cycle

What happens on wipe day at nameserver?

The average peak across its recent wipes is 2 players. On the latest wipe, 37 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does nameserver wipe?

No rhythm can be told for nameserver yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 16 hours.

Server Details

What is the server location for nameserver?

No region is published by nameserver. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 37.29.41.14:28015.

What Rust version is nameserver running?

The build is Rust network protocol 2634 and build 166494 on Windows, running on nameserver. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of nameserver?

nameserver is down. The last time we saw it was 6 days 14 hours ago. 1% is its uptime for the last 7 full days, 1 of 168 hours. 21 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on nameserver?

Published by nameserver for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

nameserver appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include nameserver: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join nameserver?

The console route: start Rust, press F1, enter client.connect 37.29.41.14:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players Capacity: 15 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.