RustFightScenario dev
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,412 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 143/225 | ▼−76−34.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average | 112/200 | ▼−27−19.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 239/275 | ▲+9+3.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 86/200 | ▼−45−34.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 12/250 | ▼−20−62.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 93/100 | ▼−25−21.3% |
Quick answers
from the figures on this pageMap and Rules
How is RustFightScenario dev configured in terms of rules and settings?
No gather rate appears in the name of RustFightScenario dev. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.
What is the current map on RustFightScenario dev?
RustFightScenario dev uses a procedural map, which the game generates.
Player Count
What is the rank of RustFightScenario dev?
In the top – of all ranked servers, RustFightScenario dev is #15,412 on player hours over the last seven days.
How full is RustFightScenario dev?
Right now, RustFightScenario dev is offline; the last sighting was 24 days 16 hours ago.
Wipe Cycle
On what cycle does RustFightScenario dev wipe?
No rhythm can be told for RustFightScenario dev yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 39 days 4 hours old.
Server Overview
What is the server location for RustFightScenario dev?
There is no region published for RustFightScenario dev. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 37.65.175.124:28015 is its address.
RustFightScenario dev runs which version of Rust?
Rust network protocol 2633 and build 163207 on Windows is what RustFightScenario dev runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is RustFightScenario dev up, and how consistent is its uptime?
Offline at this moment: RustFightScenario dev. Last seen 24 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on RustFightScenario dev?
These tags are published by RustFightScenario dev and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does RustFightScenario dev show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature RustFightScenario dev: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join RustFightScenario dev?
Type client.connect 37.65.175.124:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp4
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.