mapgen-probe-do-not-join
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,625 top 71%
- Rank · 7d ago
- #15,837 ▲212 places up
- Last wipe
- 20d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 400/450 | ▲+75+23.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average | 327/350 | ▲+12+3.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 319/350 | ▲+3+0.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 325/350 | ▲+39+13.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 43/250 | ▼−9−17.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 311/450 | ▲+60+24.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on mapgen-probe-do-not-join?
No gather rate is given in the name of mapgen-probe-do-not-join. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on mapgen-probe-do-not-join?
The game generates the procedural map on mapgen-probe-do-not-join.
Player Count
What position does mapgen-probe-do-not-join hold in the server rankings?
For the last seven days, mapgen-probe-do-not-join holds rank #15,625 on player hours, in the top 71% of all ranked servers.
What is the population on mapgen-probe-do-not-join?
Right now, mapgen-probe-do-not-join is offline; the last sighting was 20 days 17 hours ago.
Wipe Frequency
When does mapgen-probe-do-not-join schedule its wipes?
There are too few wipes on record for mapgen-probe-do-not-join to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 20 days 17 hours ago the current world was created.
Server Overview
Where can mapgen-probe-do-not-join be found?
No region is published by mapgen-probe-do-not-join. Rust Analytics reports the location a server claims, not the machine's actual location. 38.13.26.75:29925 is its address.
mapgen-probe-do-not-join runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on mapgen-probe-do-not-join. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of mapgen-probe-do-not-join?
No response from mapgen-probe-do-not-join. It was last seen 20 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 24 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on mapgen-probe-do-not-join?
Published by mapgen-probe-do-not-join for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does mapgen-probe-do-not-join show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature mapgen-probe-do-not-join: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to mapgen-probe-do-not-join?
Type client.connect 38.13.26.75:29925 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp1
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.