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RUST ANALYTICS
LIVE39,096PLY11,467SRV
QUOTE 38.156.220.163:28015 Offline checked 5d ago

Test Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,918
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average135/200−32−19.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average82/200−5−6.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average467/500+76+19.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average89/200−3−3.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average26/250+4+20.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average97/125+3+3.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Test Server?

No gather rate is given in the name of Test Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Test Server?

The game generates the procedural map on Test Server.

Activity

What position does Test Server hold in the server rankings?

In the top 72% of all ranked servers, Test Server is #15,918 on player hours over the last seven days.

How full is Test Server?

Right now, Test Server is offline; the last sighting was 5 days 2 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does Test Server schedule its wipes?

The record holds too few of Test Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 5 days 2 hours old.

Server Overview

Where can Test Server be found?

No region is published by Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 38.156.220.163:28015.

What Rust version is Test Server running?

Rust network protocol 2634 and build 167398 on Windows is what Test Server runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Test Server and is it currently online?

No response from Test Server. It was last seen 5 days 2 hours ago. 0% is its uptime for the last 4 full days, 0 of 96 hours. 10 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Test Server?

Published by Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Test Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What steps do I take to join Test Server?

Type client.connect 38.156.220.163:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.