Skip to the page
RUST ANALYTICS
LIVE37,550PLY11,456SRV
QUOTE 38.31.74.223:28015 Offline checked 1h ago

Cross-Eyed Coded X20

20x quad weekly wipes moddedoxidepvesoftcore
Players · last
0/ 100
+024h
0% full
Day range 0 2
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 2
Rank
#8,985
top 41%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
weekly schedule
Next wipe
5d 21h
Wed 21 Oct, 00:07 UTC
Group limit
quad
players per team
Gather rate
20x
read from the name
Score
8
player hours, last seven days
Map
3500
Procedural Map · seed 3486489
First seen
13 Oct 2026
no hostname published

Players

AveragePeak
00.511.5204:0002:0005:0007:0013:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020004:0002:0005:0007:0013:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct

Top 41% of all ranked servers, and #482 of the quad servers (top 59%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeWednesday 21 October, 00:07 UTCin 5d 21h

Its weekly schedule tag · low confidence

Coming wipes

  1. 5d 21hWed 21 Oct, 00:07 UTC
  2. 12d 21hWed 28 Oct, 00:07 UTC
  3. 19d 21hWed 4 Nov, 00:07 UTC
  4. 21d 15hThu 5 Nov, 19:00 UTCFW
  5. 26d 21hWed 11 Nov, 00:07 UTC
  6. 33d 21hWed 18 Nov, 00:07 UTC
  7. 40d 21hWed 25 Nov, 00:07 UTC

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 00:07 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1GOBLINGAMING | 5X PVE CHAOS | NO BP WIPENA · quad · 5x · biweekly · 4 on average4/25+3
2[US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecayNA · quad · monthly · 3 on average6/250+4+188.0%
3Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average5/50+0−9.1%
4Rust your Soul|PvE|x2|Z's|R.Bases|TP|Plugins+++|NoVIP|Much moreEU · quad · 2x · monthly · 2 on average2/666+2
5[陈阳小草]PVE/萌新/休闲/省肝/养老/听歌EA · quad · monthly · 2 on average3/99+0+9.1%
6GERMANY/EU | PvE SOFTCORE x2 | MONTHLYEU · quad · 2x · monthly · 1 on average1/100+0

Quick answers

from the figures on this page

Map and Rules

How is Cross-Eyed Coded X20 configured in terms of rules and settings?

Cross-Eyed Coded X20 carries its gather rate in its name: 20x. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Cross-Eyed Coded X20?

A procedural map of size 3,500 with seed 3486489 runs on Cross-Eyed Coded X20, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does Cross-Eyed Coded X20 hold in the server rankings?

For the last seven days, Cross-Eyed Coded X20 holds rank #8,985 on player hours, in the top 41% of all ranked servers. In the quad group, it ranks #482.

How many players does Cross-Eyed Coded X20 have?

At present, Cross-Eyed Coded X20 is offline; the last sighting was 1 hours ago. The seven-day average is 1 players, with a peak of 2. The busiest hour in the last 48 hours was 02:00 UTC, with an average of 1 players.

Wipe Frequency

How often does Cross-Eyed Coded X20 wipe?

Its tag guides the prediction, as Cross-Eyed Coded X20 has too few wipes on record to confirm its schedule. On Wednesday 21 October at 00:07 UTC the next wipe is due. This world has been running for 26 hours. The tags give a weekly wipe.

Server Overview

Where can Cross-Eyed Coded X20 be found?

No region is published by Cross-Eyed Coded X20. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 38.31.74.223:28015 is its address.

How is the performance on Cross-Eyed Coded X20?

Average server fps for the last 48 hours is 114; the floor was 51. 75,716 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,862 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is Cross-Eyed Coded X20 running?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Cross-Eyed Coded X20. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Cross-Eyed Coded X20 and is it currently online?

Offline at this moment: Cross-Eyed Coded X20. Last seen 1 hours ago. The reported uptime puts its last restart at about 12 minutes ago. For the last 1 full day, 12 of 24 hours were live. That is 50% uptime. The earliest Rust Analytics saw it was 13 October 2026.

Tags and Rankings

What is the meaning of the tags on Cross-Eyed Coded X20?

The game's server browser reads gmsoftcore (Game mode): Softcore rules, which are gentler; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^w (Weekly): One wipe a week; ^s (Softcore): The easier Facepunch ruleset: death leaves part of your inventory intact; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Cross-Eyed Coded X20 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Cross-Eyed Coded X20 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Cross-Eyed Coded X20: Rust servers with a gather rate above 10x, Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.

Connection

What is the process to join Cross-Eyed Coded X20?

The console route: start Rust, press F1, enter client.connect 38.31.74.223:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^s,^p,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules, which are gentler.
mp100
Max players Capacity: 100 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly One wipe a week.

Difficulty

^s
Softcore The easier Facepunch ruleset: death leaves part of your inventory intact.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.