RustDev staging test (local only)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,962 top 71%
- Rank · 7d ago
- #16,953 ▲991 places up
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 56/300 | ▼−33−37.3% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.1% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 8/1000 | ▼−20−71.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 1/1000 | ▼−6−86.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 19/700 | ▼−8−29.0% | |
| 6 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 4/200 | ▲+1+29.7% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on RustDev staging test (local only)?
The name of RustDev staging test (local only) carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.
What is the current map on RustDev staging test (local only)?
The game generates the procedural map on RustDev staging test (local only).
Activity
Where does RustDev staging test (local only) sit in the rankings?
For the last seven days, RustDev staging test (local only) holds rank #15,962 on player hours, in the top 71% of all ranked servers.
How full is RustDev staging test (local only)?
Right now, RustDev staging test (local only) is offline; the last sighting was 10 days 10 hours ago.
Wipe Schedule
When does RustDev staging test (local only) schedule its wipes?
No rhythm can be told for RustDev staging test (local only) yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 10 days 11 hours old.
Server Details
What is the location of RustDev staging test (local only)?
No region is published by RustDev staging test (local only). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 38.64.19.137:28115.
RustDev staging test (local only) runs which version of Rust?
The version in use at RustDev staging test (local only): Rust network protocol 2634 and build 166655, on Windows. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of RustDev staging test (local only)?
No response from RustDev staging test (local only). It was last seen 10 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on RustDev staging test (local only)?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166655 (Build): Build 166655; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which RustDev staging test (local only) publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
RustDev staging test (local only) appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include RustDev staging test (local only): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to RustDev staging test (local only)?
Type client.connect 38.64.19.137:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166655
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.