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RUST ANALYTICS
LIVE41,860PLY11,480SRV
QUOTE 39.144.114.138:20000 Offline checked 14d ago

测试测试

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,757
top 70%
Rank · 7d ago
#15,586
1171 places down
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA LongEA · groups of 12+ · monthly · 196 on average96/200+27+38.3%
2Rustoria.co - SEA MainEA · groups of 16+ · weekly · 144 on average11/200−1−7.0%
3Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 97 on average1/415−6−85.5%
4Rustafied.com - SEA LongEA · groups of 16+ · monthly · 95 on average30/100−14−32.5%
5Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average5/100−6−53.8%
6[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 58 on average25/250−11−31.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on 测试测试?

The name of 测试测试 carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

Which map is played on 测试测试?

The game generates the procedural map on 测试测试.

Population

Where does 测试测试 sit in the rankings?

In the top 70% of all ranked servers, 测试测试 is #16,757 on player hours over the last seven days.

What is the population on 测试测试?

At present, 测试测试 is offline; the last sighting was 14 days 6 hours ago.

Wipe Cycle

How often does 测试测试 wipe?

There are too few wipes on record for 测试测试 to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 42 days 2 hours ago the current world was created.

Server Details

What is the server location for 测试测试?

Its name points to Asia, but 测试测试 publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 39.144.114.138:20000 is its address.

What Rust version is 测试测试 running?

The build is Rust network protocol 2632 and build 162434 on Linux, running on 测试测试. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of 测试测试?

Offline at this moment: 测试测试. Last seen 14 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 25 September 2026.

Server Tags

How should you interpret the tags on 测试测试?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs162434 (Build): Game build: 162434; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which 测试测试 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature 测试测试?

The following Rust Analytics lists feature 测试测试: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to 测试测试?

Type client.connect 39.144.114.138:20000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2632,gmrust,cs162434,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol Protocol 2632: matching game versions are required to join.
cs162434
Build Game build: 162434.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.