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RUST ANALYTICS
LIVE42,512PLY11,480SRV
QUOTE 39.144.114.143:20000 Offline checked 19d ago

测试测试

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,434
top 71%
Rank · 7d ago
#15,784
650 places down
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA LongEA · groups of 12+ · monthly · 196 on average98/200+29+41.2%
2Rustoria.co - SEA MainEA · groups of 16+ · weekly · 144 on average8/200−4−32.4%
3Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 97 on average3/415−4−56.5%
4Rustafied.com - SEA LongEA · groups of 16+ · monthly · 95 on average31/100−13−30.2%
5Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average5/100−6−53.8%
6[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 58 on average26/250−10−28.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on 测试测试?

The name of 测试测试 carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on 测试测试?

测试测试 uses a procedural map, which the game generates.

Population

Where does 测试测试 sit in the rankings?

In the top 71% of all ranked servers, 测试测试 is #16,434 on player hours over the last seven days.

How full is 测试测试?

At present, 测试测试 is offline; the last sighting was 19 days 7 hours ago.

Wipe Cycle

How often does 测试测试 wipe?

There are too few wipes on record for 测试测试 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 42 days 1 hours ago the current world was created.

Server Overview

What is the location of 测试测试?

No region tag is published by 测试测试, though its name points to Asia. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 39.144.114.143:20000.

What Rust version is 测试测试 running?

Rust network protocol 2632 and build 162434 on Linux is what 测试测试 runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is 测试测试 and is it currently online?

No response from 测试测试. It was last seen 19 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 25 September 2026.

Server Tags

How should you interpret the tags on 测试测试?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs162434 (Build): It runs build 162434; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which 测试测试 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

测试测试 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include 测试测试: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to 测试测试?

The console route: start Rust, press F1, enter client.connect 39.144.114.143:20000. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2632,gmrust,cs162434,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Slot count: 40.
ts8
Group limit 8 per team: the default setting, unchanged.
v2632
Protocol Protocol 2632: matching game versions are required to join.
cs162434
Build It runs build 162434.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.