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RUST ANALYTICS
LIVE65,809PLY11,624SRV
QUOTE 40.160.19.130:30015 Online checked 9m ago

Rust Cinematics

moddedcarbon
Players · last
0/ ?
+024h
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#6,686
top 30%
Rank · 7d ago
#5,110
1576 places down
Last wipe
111d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
200 max
players per team
Gather rate
–
no rate in the name
Score
21
player hours, last seven days
Map
2500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 8 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 22:03 UTC6d ago 3 – running 2
Thu 8 Oct, 03:40 UTC7d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC7d ago 3 – 0.4 days 0
Thu 1 Oct, 17:58 UTC FW13d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC15d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC16d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC18d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC22d ago 3 halved by day 2 3.7 days 1
Tue 22 Sep, 01:04 UTC23d ago 1 – 0.9 days 0
Sun 13 Sep, 23:02 UTC31d ago 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average158/300−41−20.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average170/225−14−7.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average30/1000−19−39.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average12/1000−1−6.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average37/700−27−42.0%

Quick answers

from the figures on this page

Server Rules

How is Rust Cinematics configured in terms of rules and settings?

No gather rate is given in the name of Rust Cinematics. The maximum group size is 200 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on Rust Cinematics?

A procedural map of size 2,500 with seed 1337 runs on Rust Cinematics, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Activity

Where does Rust Cinematics sit in the rankings?

In the top 30% of all ranked servers, Rust Cinematics is #6,686 on player hours over the last seven days.

How full is Rust Cinematics?

0 players are on Rust Cinematics now. Average players over seven days: 0; peak: 3. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.

Wipe Frequency

What can you expect on wipe day for Rust Cinematics?

An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Rust Cinematics schedule its wipes?

No next wipe can be predicted for Rust Cinematics: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 111 days 21 hours ago the current world was created.

Server Overview

What is the server location for Rust Cinematics?

No region is published by Rust Cinematics. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 40.160.19.130:30015 is its address.

How is the performance on Rust Cinematics?

Server fps over the last 48 hours: 60 on average, 60 at the lowest. 32,001 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,736 MB. A climbing entity count plus low fps is the lag players report.

Rust Cinematics is on which Rust version?

The version in use at Rust Cinematics: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Rust Cinematics and is it currently online?

The server is live: Rust Cinematics is online. The reported uptime puts its last restart at about 7 days 7 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Rust Cinematics?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp0 (Max players): It holds 0 slots; ts200 (Group limit): Teams take no more than 200; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which Rust Cinematics publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Rust Cinematics?

On Rust Analytics, Rust Cinematics matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What is the process to join Rust Cinematics?

The console route: start Rust, press F1, enter client.connect 40.160.19.130:30015. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://www.rustroleplayers.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs167781,ts200,^z,^y

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp0
Max players It holds 0 slots.
ts200
Group limit Teams take no more than 200.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.