Rust Cinematics
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 3
- Rank
- #6,686 top 30%
- Rank · 7d ago
- #5,110 ▼1576 places down
- Last wipe
- 111d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 200 max players per team
- Gather rate
- – no rate in the name
- Score
- 21 player hours, last seven days
- Map
- 2500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 22:03 UTC6d ago | 3 | – | running | 2 |
| Thu 8 Oct, 03:40 UTC7d ago | 3 | – | 0.8 days | 0 |
| Wed 7 Oct, 18:00 UTC7d ago | 3 | – | 0.4 days | 0 |
| Thu 1 Oct, 17:58 UTC FW13d ago | 3+1 queue | held half | 6 days | 0 |
| Tue 29 Sep, 15:49 UTC15d ago | 1 | held half | 2.1 days | 0 |
| Tue 29 Sep, 02:11 UTC16d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 16:30 UTC18d ago | 1 | held half | 2.4 days | 0 |
| Tue 22 Sep, 23:12 UTC22d ago | 3 | halved by day 2 | 3.7 days | 1 |
| Tue 22 Sep, 01:04 UTC23d ago | 1 | – | 0.9 days | 0 |
| Sun 13 Sep, 23:02 UTC31d ago | 1 | halved by day 1 | 8.1 days | 0 |
| Sat 12 Sep, 18:48 UTC32d ago | 1 | – | 1.2 days | 0 |
| Fri 4 Sep, 17:26 UTC40d ago | 0 | – | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 158/300 | ▼−41−20.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 170/225 | ▼−14−7.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−2.4% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 30/1000 | ▼−19−39.2% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 12/1000 | ▼−1−6.5% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 37/700 | ▼−27−42.0% |
Quick answers
from the figures on this pageServer Rules
How is Rust Cinematics configured in terms of rules and settings?
No gather rate is given in the name of Rust Cinematics. The maximum group size is 200 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on Rust Cinematics?
A procedural map of size 2,500 with seed 1337 runs on Rust Cinematics, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Activity
Where does Rust Cinematics sit in the rankings?
In the top 30% of all ranked servers, Rust Cinematics is #6,686 on player hours over the last seven days.
How full is Rust Cinematics?
0 players are on Rust Cinematics now. Average players over seven days: 0; peak: 3. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.
Wipe Frequency
What can you expect on wipe day for Rust Cinematics?
An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
When does Rust Cinematics schedule its wipes?
No next wipe can be predicted for Rust Cinematics: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 111 days 21 hours ago the current world was created.
Server Overview
What is the server location for Rust Cinematics?
No region is published by Rust Cinematics. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 40.160.19.130:30015 is its address.
How is the performance on Rust Cinematics?
Server fps over the last 48 hours: 60 on average, 60 at the lowest. 32,001 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,736 MB. A climbing entity count plus low fps is the lag players report.
Rust Cinematics is on which Rust version?
The version in use at Rust Cinematics: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Rust Cinematics and is it currently online?
The server is live: Rust Cinematics is online. The reported uptime puts its last restart at about 7 days 7 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Rust Cinematics?
The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp0 (Max players): It holds 0 slots; ts200 (Group limit): Teams take no more than 200; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which Rust Cinematics publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Rust Cinematics?
On Rust Analytics, Rust Cinematics matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Joining the Server
What is the process to join Rust Cinematics?
The console route: start Rust, press F1, enter client.connect 40.160.19.130:30015. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://www.rustroleplayers.com.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmvanilla,cs167781,ts200,^z,^y
Game
gmvanilla
mp0
ts200
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.