128 Tick Vanilla+ optimized by phrinj
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▼−1 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #6,263 top 28% · #1023 in NA
- Rank · 7d ago
- #4,722 ▼1541 places down
- Last wipe
- 15h ago monthly schedule
- Next wipe
- 22d 14h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 26 player hours, last seven days
- Map
- 2500 Procedural Map · seed 7721094
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 0.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 22d 14hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:32 UTC15h ago | – | – | running | 1 |
| Thu 8 Oct, 01:39 UTC6d ago | 1 | – | 5.5 days | 1 |
| Wed 7 Oct, 16:58 UTC6d ago | 1 | – | 0.4 days | 0 |
| Mon 5 Oct, 15:23 UTC8d ago | 2 | held half | 2.1 days | 0 |
| Sun 4 Oct, 09:56 UTC9d ago | 3 | – | 1.2 days | 0 |
| Sun 4 Oct, 01:36 UTC10d ago | 3 | – | 0.3 days | 0 |
| Fri 2 Oct, 05:43 UTC11d ago | 0 | – | 1.8 days | 0 |
| Thu 1 Oct, 18:14 UTC FW12d ago | 1 | – | 0.5 days | 0 |
| Thu 1 Oct, 11:04 UTC12d ago | 1 | – | 0.3 days | 1 |
| Wed 30 Sep, 10:06 UTC13d ago | 1 | – | 1 days | 1 |
| Fri 25 Sep, 09:04 UTC18d ago | 2 | held half | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average | 50/175 | ▼−2−4.8% | |
| 2 | Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average | 22/90 | ▲+8+60.0% | |
| 3 | Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average | 3/1000 | ▼−1−25.0% | |
| 4 | Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average | 4/50 | ▲+1+37.1% | |
| 5 | [US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average | 6/50 | ▲+3+89.5% | |
| 6 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average | 1/50 | ▪+0−20.0% |
Quick answers
from the figures on this pageServer Rules
How is 128 Tick Vanilla+ optimized by phrinj configured in terms of rules and settings?
No gather rate is given in the name of 128 Tick Vanilla+ optimized by phrinj. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on 128 Tick Vanilla+ optimized by phrinj?
128 Tick Vanilla+ optimized by phrinj uses a procedural map of size 2,500 with seed 7721094, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What is the rank of 128 Tick Vanilla+ optimized by phrinj?
In the top 28% of all ranked servers, 128 Tick Vanilla+ optimized by phrinj is #6,263 on player hours over the last seven days and #1,023 in North America.
What is the population on 128 Tick Vanilla+ optimized by phrinj?
On 128 Tick Vanilla+ optimized by phrinj, 0 players are in now, out of 100 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. At 16:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
What can you expect on wipe day for 128 Tick Vanilla+ optimized by phrinj?
An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
How often does 128 Tick Vanilla+ optimized by phrinj wipe?
Once a month, at the force wipe, 128 Tick Vanilla+ optimized by phrinj wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 15 hours ago the current world was created. A monthly wipe schedule is published in its tags.
Server Info
What is the location of 128 Tick Vanilla+ optimized by phrinj?
128 Tick Vanilla+ optimized by phrinj gives North America and the NA tag, with us2 as its region code. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 40.160.241.203:28015.
128 Tick Vanilla+ optimized by phrinj runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on 128 Tick Vanilla+ optimized by phrinj. Your game needs the same protocol to get in; Steam takes care of the update.
Is 128 Tick Vanilla+ optimized by phrinj up, and how consistent is its uptime?
Online at this moment: 128 Tick Vanilla+ optimized by phrinj. The last 7 full days give 36% uptime, 60 hours on out of 168. The earliest Rust Analytics saw it was 25 September 2026.
Server Tags
What is the meaning of the tags on 128 Tick Vanilla+ optimized by phrinj?
These tags are published by 128 Tick Vanilla+ optimized by phrinj and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $rus2 (Region code): us2 is the region code; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The browser places this server in North America. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does 128 Tick Vanilla+ optimized by phrinj show up in Rust Analytics lists and filters?
These Rust Analytics lists include 128 Tick Vanilla+ optimized by phrinj: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Joining the Server
What is the process to join 128 Tick Vanilla+ optimized by phrinj?
Type client.connect 40.160.241.203:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
Server tags
what each one meansPublished as mp100,ptrak,$rus2,v2634,^z,^y,^m,NA,gmrust,cs167781,ts8
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$rus2
Wipe schedule
^m
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
