Rust Zombie Development | Carbon
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,015 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 35d ago monthly schedule
- Next wipe
- 22d 10h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 23/1000 | ▼−22−49.0% | |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 7/1000 | ▼−13−64.6% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 19/700 | ▼−48−71.5% | |
| 4 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 70 on average | 13/200 | ▼−20−61.0% | |
| 5 | 666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average | 12/650 | ▼−8−40.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 61 on average | 3/1000 | ▼−2−43.8% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Zombie Development | Carbon configured in terms of rules and settings?
No gather rate is given in the name of Rust Zombie Development | Carbon. Up to 8 players per group, which is the game's default. It runs roleplay, a roleplay setting with towns and jobs. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Rust Zombie Development | Carbon?
A procedural map runs on Rust Zombie Development | Carbon, created by the game.
Population
Where does Rust Zombie Development | Carbon sit in the rankings?
In the top – of all ranked servers, Rust Zombie Development | Carbon is #15,015 on player hours over the last seven days.
What is the population on Rust Zombie Development | Carbon?
At present, Rust Zombie Development | Carbon is offline; the last sighting was 29 days 17 hours ago.
Wipe Cycle
How often does Rust Zombie Development | Carbon wipe?
The estimate for Rust Zombie Development | Carbon's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 35 days 17 hours old. The tags state monthly wipes.
Server Info
What is the server location for Rust Zombie Development | Carbon?
For Rust Zombie Development | Carbon, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 40.160.87.92:28015.
What Rust version is Rust Zombie Development | Carbon running?
Rust network protocol 2633 and build 162929 on Linux is what Rust Zombie Development | Carbon runs. The protocol has to match for you to join, and Steam applies that update.
Is Rust Zombie Development | Carbon up, and how consistent is its uptime?
Rust Zombie Development | Carbon is down. The last time we saw it was 29 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
How should you interpret the tags on Rust Zombie Development | Carbon?
These tags are published by Rust Zombie Development | Carbon and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): Build 162929; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^r (Roleplay): Roleplay: the server's format; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.
Rust Zombie Development | Carbon appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Rust Zombie Development | Carbon: Modded Rust servers, Rust roleplay servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Joining the Server
What is the process to join Rust Zombie Development | Carbon?
The console route: start Rust, press F1, enter client.connect 40.160.87.92:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8
Game
gmrust
mp50
ts8
v2633
cs162929
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.